FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Trash unit

GUIDES, MAPS & GAME SYSTEMS · AGE OF EMPIRES II ONLY

GUIDE · BATTLE MECHANICS

Trash unit

Trash units cost no gold or another limited resource, so players can replace them late in a match when gold runs low. Their affordability is balanced by narrower roles and matchup-dependent weaknesses.

Trash unit Age of Empires II image
Trash unit Age of Empires II image

Overview

Trash units cost no gold or another limited resource, so players can replace them late in a match when gold runs low. Their affordability is balanced by narrower roles and matchup-dependent weaknesses.

How this system affects decisions

Economic systems are shaped by worker travel, access to safe resource sites, and the time spent gathering versus building or moving. Compare a change by how many workers it affects and how long it remains useful, then balance it against the food, wood, gold, and population required to keep the army active.

How to use this reference

Trash units cost no gold or another limited resource, so players can replace them late in a match when gold runs low. Their affordability is balanced by narrower roles and matchup-dependent weaknesses. The mechanic affects the pace at which resources can be gathered, exchanged, or spent. Compare its immediate cost with the production or research it delays, especially before an Age advance.

Also known as
Trash unit
Focus
Game systems
Signature / category
Game guide
Release / context
Battle mechanics
Region
Battle mechanics
Classification
Game systems
Ⅱ

ABOUT THIS FIELD GUIDE

Built for the next question.

A growing English-language encyclopedia for Age of Empires II. Browse civilizations, stories, armies, architecture, research, editions, and strategic systems.