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Unit abilities

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GUIDE · GAME REFERENCE

Unit abilities

Some units and buildings use abilities beyond their ordinary attack and movement orders. These can include charged strikes, special firing patterns, healing, conversion, or scenario-specific effects. Ability rules depend on the individual unit and game mode.

Ability (Age of Empires II) image for Age of Empires II
Ability (Age of Empires II) image for Age of Empires II

Overview

Some units and buildings use abilities beyond their ordinary attack and movement orders. These can include charged strikes, special firing patterns, healing, conversion, or scenario-specific effects. Ability rules depend on the individual unit and game mode.

Using this index

This reference groups related Age of Empires II entries under battle mechanics. Use its linked pages to move from the overview to a specific civilization, unit, building, technology, rule, or map; the detailed entry is where availability, values, and matchup interactions are recorded.

How to use this reference

Some units and buildings use abilities beyond their ordinary attack and movement orders. These can include charged strikes, special firing patterns, healing, conversion, or scenario-specific effects. Ability rules depend on the individual unit and game mode. Use this reference to move between the related Age II entries; individual pages explain each unit, structure, technology, or rule.

Also known as
Ability (Age of Empires II)
Focus
battle mechanics
Signature / category
Game reference
Release / context
Age of Empires II
Region
Game reference
Classification
Game reference
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