GUIDE · GAME REFERENCE
Unit abilities
Some units and buildings use abilities beyond their ordinary attack and movement orders. These can include charged strikes, special firing patterns, healing, conversion, or scenario-specific effects. Ability rules depend on the individual unit and game mode.

Overview
Some units and buildings use abilities beyond their ordinary attack and movement orders. These can include charged strikes, special firing patterns, healing, conversion, or scenario-specific effects. Ability rules depend on the individual unit and game mode.
Using this index
This reference groups related Age of Empires II entries under battle mechanics. Use its linked pages to move from the overview to a specific civilization, unit, building, technology, rule, or map; the detailed entry is where availability, values, and matchup interactions are recorded.
How to use this reference
Some units and buildings use abilities beyond their ordinary attack and movement orders. These can include charged strikes, special firing patterns, healing, conversion, or scenario-specific effects. Ability rules depend on the individual unit and game mode. Use this reference to move between the related Age II entries; individual pages explain each unit, structure, technology, or rule.
- Also known as
- Ability (Age of Empires II)
- Focus
- battle mechanics
- Signature / category
- Game reference
- Release / context
- Age of Empires II
- Region
- Game reference
- Classification
- Game reference