TECHNOLOGY · CIVILIZATION-SPECIFIC
Atheism
Extends Wonder and Relic victory timers for enemy and neutral players; the timer increase can stack if researched repeatedly. Reduces Relic income for enemy and neutral players.

Overview
Extends Wonder and Relic victory timers for enemy and neutral players; the timer increase can stack if researched repeatedly. Reduces Relic income for enemy and neutral players.
Effect and affected units
Atheism changes wonder and Relic victories take +100 years; Enemy Relic resource generation reduced by 50% for enemy and neutral players. The affected target is enemy and neutral players; the bonus does not automatically apply to the rest of the roster. This is the main reason to research it; compare the affected units with the army you expect to field.
Research cost and timing
Research is available in Imperial Age at the Castle. The recorded cost is 500 Food, and the research time is 60 seconds. Consider whether the upgrade will affect enough units or workers to repay that investment before the match is decided.
Matchup plan: Atheism Wonder-and-Relic denial timing
Atheism is a situational Hunnic Imperial Age choice for disrupting opponents who rely on Wonder or Relic victories. Its value is highest when a long match and enemy Relic income are already shaping the outcome Research Atheism when an opponent is building toward a Wonder or controlling the Relics for a victory timer, then use the extra time to organize a raid or siege response. In a prolonged gold-scarce game, the Relic-income reduction also weakens enemy economies that depend on Relics. Coordinate the research with the Huns’ ability to pressure enemy structures and focus on the specific player whose victory plan matters The technology has little impact in a match decided by ordinary conquest, so it may be better to spend on immediate military power. It is an Imperial Age Castle research and does not destroy a Wonder or capture Relics by itself; use the delay to act
Effect and research timing
Extends Wonder and Relic victory timers for enemy and neutral players; the timer increase can stack if researched repeatedly. Reduces Relic income for enemy and neutral players. Effect: Wonder and Relic victories take +100 years; Enemy Relic resource generation reduced by 50% for enemy and neutral players. Research becomes available in: Imperial Age; Research at: Castle; Research cost: 500 Food; Research time: 60 seconds. This research is restricted to its named civilization, so it is part of that faction’s identity rather than a shared option. Its payoff is economic: the benefit accumulates through later work, so researching it earlier leaves more time for the improvement to matter.
Research details
- Age
- Imperial Age
- Research building
- Castle
- Cost
- 500 Food
- Research time
- 60 seconds
- Effect
- Wonder and Relic victories take +100 years; Enemy Relic resource generation reduced by 50% for enemy and neutral players
Research requirements and effects for this entry.
- Focus
- Unique technology · Huns
- Signature / category
- Unique technology · Huns
- Release / context
- Civilization research
- Region
- Civilization-specific
- Classification
- Unique technologies