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Clerical Recruitment

TECHNOLOGIES · AGE OF EMPIRES II ONLY

TECHNOLOGY · CIVILIZATION-SPECIFIC

Clerical Recruitment

Monks gain conversion range and train faster.

Clerical Recruitment Age of Empires II technology artwork
Clerical Recruitment Age of Empires II technology artwork

Overview

Monks gain conversion range and train faster.

Effect and affected units

Clerical Recruitment changes monks +1 conversion range; train 33% faster. Read the named target carefully: this effect applies only to the units, buildings, or economy described in its entry. This is the main reason to research it; compare the affected units with the army you expect to field.

Research cost and timing

Research is available in Castle Age at the Castle. The recorded cost is 350 Food, 200 Gold, and the research time is 35 seconds. Consider whether the upgrade will affect enough units or workers to repay that investment before the match is decided.

Matchup plan: Clerical Recruitment siege-conversion plan

Clerical Recruitment gives Saxon Monks the reach and production support to contest heavy siege before it can safely fire. Keep Monks positioned behind the army and use the extra range to threaten siege and valuable units Research Clerical Recruitment when Onagers or other long-range siege are a pressing threat and Monks are available to answer them. Place the Monks behind a screen, begin conversions before the enemy siege reaches firing range, and retreat them between attempts while their faith recovers. Use their training-time improvement to replace losses and maintain a support group near the frontline The longer reach does not make Monks invulnerable, and their faith recovery can leave them exposed after repeated attempts. Protect them from cavalry dives and keep a fallback route; do not advance alone into the siege line

Effect and research timing

Monks gain conversion range and train faster. Effect: Monks +1 conversion range; train 33% faster. Research becomes available in: Castle Age; Research at: Castle; Research cost: 350 Food, 200 Gold; Research time: 35 seconds. This research is restricted to its named civilization, so it is part of that faction’s identity rather than a shared option. Its value depends on which units receive the effect and how often they take part in combat; timing it before a major engagement can improve the whole eligible group.

Research details

Research building
Castle
Cost
350 Food, 200 Gold
Research time
35 seconds
Effect
Monks +1 conversion range; train 33% faster

Research requirements and effects for this entry.

Focus
Unique technology · Saxons
Signature / category
Unique technology · Saxons
Release / context
Civilization research
Region
Civilization-specific
Classification
Unique technologies
Ⅱ

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