TECHNOLOGY · CIVILIZATION-SPECIFIC
Hauberk
Knights and their upgrades gain armor.

Overview
Knights and their upgrades gain armor.
Effect and affected units
Hauberk changes knight-line +1/+2 armor. Read the named target carefully: this effect applies only to the units, buildings, or economy described in its entry. This is the main reason to research it; compare the affected units with the army you expect to field.
Research cost and timing
Research is available in Imperial Age at the Castle. The recorded cost is not separately recorded, and the research time is 45 seconds. Consider whether the upgrade will affect enough units or workers to repay that investment before the match is decided.
Matchup plan: Hauberk late cavalry durability plan
Hauberk improves Sicilian cavalry durability, reinforcing the civilization’s resistance to bonus damage. It is a late cavalry upgrade that pays off when Cavaliers are already the main force and can reach the fight Complete the Blacksmith armor upgrades and establish a Cavalier mass before spending on Hauberk. Use the improved units to engage other cavalry or absorb ranged fire while a second group pressures a flank. Coordinate with Sicilian infantry or siege so the cavalry can remain active instead of being forced to chase counters across the map Hauberk is expensive and should usually follow more broadly useful armor improvements. Extra durability does not make Cavaliers invulnerable or erase every unfavorable matchup; avoid sending them unsupported into massed spear units
Effect and research timing
Knights and their upgrades gain armor. Effect: Knight-line +1/+2 armor. Research becomes available in: Imperial Age; Research at: Castle; Research time: 45 seconds. This research is restricted to its named civilization, so it is part of that faction’s identity rather than a shared option. Its value depends on which units receive the effect and how often they take part in combat; timing it before a major engagement can improve the whole eligible group.
Research details
- Age
- Imperial Age
- Research building
- Castle
- Research time
- 45 seconds
- Effect
- Knight-line +1/+2 armor
Research requirements and effects for this entry.
- Focus
- Unique technology · Sicilians
- Signature / category
- Unique technology · Sicilians
- Release / context
- Civilization research
- Region
- Civilization-specific
- Classification
- Unique technologies