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Hauberk

TECHNOLOGIES · AGE OF EMPIRES II ONLY

TECHNOLOGY · CIVILIZATION-SPECIFIC

Hauberk

Knights and their upgrades gain armor.

Hauberk Age of Empires II technology artwork
Hauberk Age of Empires II technology artwork

Overview

Knights and their upgrades gain armor.

Effect and affected units

Hauberk changes knight-line +1/+2 armor. Read the named target carefully: this effect applies only to the units, buildings, or economy described in its entry. This is the main reason to research it; compare the affected units with the army you expect to field.

Research cost and timing

Research is available in Imperial Age at the Castle. The recorded cost is not separately recorded, and the research time is 45 seconds. Consider whether the upgrade will affect enough units or workers to repay that investment before the match is decided.

Matchup plan: Hauberk late cavalry durability plan

Hauberk improves Sicilian cavalry durability, reinforcing the civilization’s resistance to bonus damage. It is a late cavalry upgrade that pays off when Cavaliers are already the main force and can reach the fight Complete the Blacksmith armor upgrades and establish a Cavalier mass before spending on Hauberk. Use the improved units to engage other cavalry or absorb ranged fire while a second group pressures a flank. Coordinate with Sicilian infantry or siege so the cavalry can remain active instead of being forced to chase counters across the map Hauberk is expensive and should usually follow more broadly useful armor improvements. Extra durability does not make Cavaliers invulnerable or erase every unfavorable matchup; avoid sending them unsupported into massed spear units

Effect and research timing

Knights and their upgrades gain armor. Effect: Knight-line +1/+2 armor. Research becomes available in: Imperial Age; Research at: Castle; Research time: 45 seconds. This research is restricted to its named civilization, so it is part of that faction’s identity rather than a shared option. Its value depends on which units receive the effect and how often they take part in combat; timing it before a major engagement can improve the whole eligible group.

Research details

Research building
Castle
Research time
45 seconds
Effect
Knight-line +1/+2 armor

Research requirements and effects for this entry.

Focus
Unique technology · Sicilians
Signature / category
Unique technology · Sicilians
Release / context
Civilization research
Region
Civilization-specific
Classification
Unique technologies
Ⅱ

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