TECHNOLOGY · CIVILIZATION-SPECIFIC
Herbalism
Archers and Champi Scouts move faster.

Overview
Archers and Champi Scouts move faster.
Effect and affected units
Herbalism changes archer line, Champi Scout line, and Xolotl Warriors move 15% faster. Read the named target carefully: this effect applies only to the units, buildings, or economy described in its entry. This is the main reason to research it; compare the affected units with the army you expect to field.
Research cost and timing
Research is available in Castle Age at the Castle. The recorded cost is 300 Food, 350 Gold, and the research time is 40 seconds. Consider whether the upgrade will affect enough units or workers to repay that investment before the match is decided.
Effect and research timing
Archers and Champi Scouts move faster. Effect: Archer line, Champi Scout line, and Xolotl Warriors move 15% faster. Research becomes available in: Castle Age; Research at: Castle; Research cost: 300 Food, 350 Gold; Research time: 40 seconds. This research is restricted to its named civilization, so it is part of that faction’s identity rather than a shared option.
Research details
- Age
- Castle Age
- Research building
- Castle
- Research time
- 40 seconds
- Effect
- Archer line, Champi Scout line, and Xolotl Warriors move 15% faster
Research requirements and effects for this entry.
- Focus
- Unique technology · Muisca
- Signature / category
- Unique technology · Muisca
- Release / context
- Civilization research
- Region
- Civilization-specific
- Classification
- Unique technologies