UNIT · INCAS
Champi Scout
The starting scout for the Inca, Mapuche, Muisca, and Tupi; it can also construct Outposts.

Overview
The starting scout for the Inca, Mapuche, Muisca, and Tupi; it can also construct Outposts.
Availability and investment
Champi Scout becomes available in Dark Age. Its listed production context is Incas. The listed cost is 50 Food, 25 Gold and the training time is 42 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 35
- Melee armor: 0
- Pierce armor: 2
- Line of sight: 5
- Reload time: 2 seconds
- Movement speed: 1.00
Field use
Use its mobility to choose the engagement: pressure exposed economy, reinforce quickly, or withdraw from a prepared counter. Avoid trading its movement advantage for a stationary fight unless the target justifies it.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Champi Scout deals +1 bonus damage to units in the Shock infantry class
- Champi Scout deals +2 bonus damage to units in the Siege weapon class
Related unit plan: Champi Scout outpost-and-vision plan
Champi Scout: Champi Scouts combine the opening scout role with the ability to build Outposts, so they can secure vision on a useful route while the economy develops. Their mobility and sight make them more valuable when kept alive Use the starting Champi Scout to inspect nearby resources and the opponent’s approach, then place an Outpost where it watches a likely raid path or contested site. Only use it for early pressure when the opponent is exposed and a retreat route remains open The Scout is not a replacement for a full infantry force. Avoid fighting under defensive fire or spending too much time on harassment when its vision can protect the economy
Battlefield role and use
The starting scout for the Inca, Mapuche, Muisca, and Tupi; it can also construct Outposts. Available in the Dark Age. Training cost: 50 Food, 25 Gold. Training time: 42 seconds. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.
Base unit statistics
- Age
- Dark Age
- Training time
- 42 seconds
- Reload time
- 2 seconds
- Movement speed
- 1.00
Base values before civilization bonuses or researched technologies.
- Focus
- Regional unit · Incas
- Signature / category
- Incas
- Release / context
- The Last Chieftains
- Region
- Incas
- Classification
- Units