TECHNOLOGY · CIVILIZATION-SPECIFIC
Wootz Steel
Infantry and cavalry attacks ignore armor.

Overview
Infantry and cavalry attacks ignore armor.
Effect and affected units
Wootz Steel changes infantry and cavalry attacks ignore armor. Read the named target carefully: this effect applies only to the units, buildings, or economy described in its entry. This is the main reason to research it; compare the affected units with the army you expect to field.
Research cost and timing
Research is available in Imperial Age at the Castle. The recorded cost is not separately recorded, and the research time is 60 seconds. Consider whether the upgrade will affect enough units or workers to repay that investment before the match is decided.
Matchup plan: Wootz Steel target-selection plan
Wootz Steel lets Dravidian infantry and cavalry bypass enemy armor with their attacks, making it especially useful against heavily armored melee troops. The upgrade improves target matchups, but it does not solve the army’s access problem against ranged units Research Wootz Steel when the army can reliably engage Champions, Paladins, Boyars, or other armor-reliant melee targets. Use the improved damage to win the frontline, then add siege or ranged support to convert that advantage into buildings and map control. Keep the Dravidian infantry and cavalry screened while approaching archers, and use them to protect siege or contest narrow routes where the enemy cannot kite freely Ignoring armor does not make the units universally strong: archers remain dangerous, and the effect is ineffective against siege armor. Do not send the upgraded force chasing ranged units across open ground or assume that extra melee damage will overcome a bad approach
Effect and research timing
Infantry and cavalry attacks ignore armor. Research becomes available in: Imperial Age; Research at: Castle; Research time: 60 seconds. This research is restricted to its named civilization, so it is part of that faction’s identity rather than a shared option. Its value depends on which units receive the effect and how often they take part in combat; timing it before a major engagement can improve the whole eligible group.
Research details
- Age
- Imperial Age
- Research building
- Castle
- Research time
- 60 seconds
- Effect
- Infantry and cavalry attacks ignore armor
Research requirements and effects for this entry.
- Focus
- Unique technology · Dravidians
- Signature / category
- Unique technology · Dravidians
- Release / context
- Civilization research
- Region
- Civilization-specific
- Classification
- Unique technologies