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Wootz Steel

TECHNOLOGIES · AGE OF EMPIRES II ONLY

TECHNOLOGY · CIVILIZATION-SPECIFIC

Wootz Steel

Infantry and cavalry attacks ignore armor.

Wootz Steel Age of Empires II technology artwork
Wootz Steel Age of Empires II technology artwork

Overview

Infantry and cavalry attacks ignore armor.

Effect and affected units

Wootz Steel changes infantry and cavalry attacks ignore armor. Read the named target carefully: this effect applies only to the units, buildings, or economy described in its entry. This is the main reason to research it; compare the affected units with the army you expect to field.

Research cost and timing

Research is available in Imperial Age at the Castle. The recorded cost is not separately recorded, and the research time is 60 seconds. Consider whether the upgrade will affect enough units or workers to repay that investment before the match is decided.

Matchup plan: Wootz Steel target-selection plan

Wootz Steel lets Dravidian infantry and cavalry bypass enemy armor with their attacks, making it especially useful against heavily armored melee troops. The upgrade improves target matchups, but it does not solve the army’s access problem against ranged units Research Wootz Steel when the army can reliably engage Champions, Paladins, Boyars, or other armor-reliant melee targets. Use the improved damage to win the frontline, then add siege or ranged support to convert that advantage into buildings and map control. Keep the Dravidian infantry and cavalry screened while approaching archers, and use them to protect siege or contest narrow routes where the enemy cannot kite freely Ignoring armor does not make the units universally strong: archers remain dangerous, and the effect is ineffective against siege armor. Do not send the upgraded force chasing ranged units across open ground or assume that extra melee damage will overcome a bad approach

Effect and research timing

Infantry and cavalry attacks ignore armor. Research becomes available in: Imperial Age; Research at: Castle; Research time: 60 seconds. This research is restricted to its named civilization, so it is part of that faction’s identity rather than a shared option. Its value depends on which units receive the effect and how often they take part in combat; timing it before a major engagement can improve the whole eligible group.

Research details

Research building
Castle
Research time
60 seconds
Effect
Infantry and cavalry attacks ignore armor

Research requirements and effects for this entry.

Focus
Unique technology · Dravidians
Signature / category
Unique technology · Dravidians
Release / context
Civilization research
Region
Civilization-specific
Classification
Unique technologies
Ⅱ

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