UNIT · TUPI
Blackwood Archer
Tupi foot archers that train in pairs at a reduced individual cost.


Overview
Tupi foot archers that train in pairs at a reduced individual cost.
Availability and investment
Blackwood Archer becomes available in Castle Age. Its listed production context is Tupi. The listed cost is 40 Wood, 45 Gold and the training time is 18 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Ranged attack: 4
- Hit points: 20
- Melee armor: 0
- Pierce armor: 0
- Ranged attack: 4
- Range: 5
- Line of sight: 6
- Reload time: 1.5 seconds
- Movement speed: 1.1
- Accuracy: 80%
Field use
Preserve space between this unit and melee attackers so it can keep firing. Pair it with a screen, focus fire on reachable targets, and avoid letting a faster force surround it.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Unique unit
- Armor class: Archer
- Blackwood Archer deals +2 bonus damage to units in the Spearman class
Related unit plan: Blackwood Archer massed-volley plan
Blackwood Archer: Blackwood Archers are fragile individually but can produce strong sustained fire when massed. Their fast attacks help them threaten targets that resist ordinary low-damage arrows, provided the group reaches useful numbers Build a protected mass before attacking, then focus volleys on one target at a time. Use a frontline to block melee units and keep the archers firing together rather than sending small groups into the enemy separately. Reposition after each exchange so the opponent cannot reach them with siege or a flank Their extremely low durability makes individual losses costly and small groups ineffective. Avoid trickling units into combat or leaving them exposed to cavalry and siege; their numbers need time and protection to matter
Battlefield role and use
Tupi foot archers that train in pairs at a reduced individual cost. Available in the Castle Age. Training cost: 40 Wood, 45 Gold. Training time: 18 seconds. This civilization-specific unit is available to the Tupi. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.
Base unit statistics
- Age
- Castle Age
- Training time
- 18 seconds
- Ranged attack
- 4
- Range
- 5
- Reload time
- 1.5 seconds
- Movement speed
- 1.1
- Accuracy
- 80%
Base values before civilization bonuses or researched technologies.
- Focus
- Unique unit · Tupi
- Signature / category
- Tupi
- Release / context
- Civilization roster
- Region
- Tupi
- Classification
- Unique units