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Blackwood Archer

UNITS · AGE OF EMPIRES II ONLY

UNIT · TUPI

Blackwood Archer

Tupi foot archers that train in pairs at a reduced individual cost.

Blackwood Archer unit art
Blackwood Archer unit art

Overview

Tupi foot archers that train in pairs at a reduced individual cost.

Availability and investment

Blackwood Archer becomes available in Castle Age. Its listed production context is Tupi. The listed cost is 40 Wood, 45 Gold and the training time is 18 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

    Field use

    Preserve space between this unit and melee attackers so it can keep firing. Pair it with a screen, focus fire on reachable targets, and avoid letting a faster force surround it.

    Armor classes and counters

    Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

    Related unit plan: Blackwood Archer massed-volley plan

    Blackwood Archer: Blackwood Archers are fragile individually but can produce strong sustained fire when massed. Their fast attacks help them threaten targets that resist ordinary low-damage arrows, provided the group reaches useful numbers Build a protected mass before attacking, then focus volleys on one target at a time. Use a frontline to block melee units and keep the archers firing together rather than sending small groups into the enemy separately. Reposition after each exchange so the opponent cannot reach them with siege or a flank Their extremely low durability makes individual losses costly and small groups ineffective. Avoid trickling units into combat or leaving them exposed to cavalry and siege; their numbers need time and protection to matter

    Battlefield role and use

    Tupi foot archers that train in pairs at a reduced individual cost. Available in the Castle Age. Training cost: 40 Wood, 45 Gold. Training time: 18 seconds. This civilization-specific unit is available to the Tupi. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.

    Base unit statistics

    Cost
    40 Wood, 45 Gold
    Training time
    18 seconds
    Ranged attack
    4
    Range
    5
    Reload time
    1.5 seconds
    Movement speed
    1.1

    Base values before civilization bonuses or researched technologies.

    Focus
    Unique unit · Tupi
    Signature / category
    Tupi
    Release / context
    Civilization roster
    Region
    Tupi
    Classification
    Unique units
    Ⅱ

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