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THE ENCYCLOPEDIA

Camel Raider

UNITS · AGE OF EMPIRES II ONLY

UNIT · CHRONICLES

Camel Raider

An untrainable Chronicles camel cavalry unit built for fast anti-cavalry raids. It earns small gold rewards from kills and building destruction, and appears in Battle for Greece scenarios.

Camel Raider Chronicles in-game icon
Camel Raider Chronicles in-game icon

Overview

An untrainable Chronicles camel cavalry unit built for fast anti-cavalry raids. It earns small gold rewards from kills and building destruction, and appears in Battle for Greece scenarios.

Availability and investment

Camel Raider becomes available in Chronicles. Its listed production context is Chronicles. The listed cost is 55 Food, 60 Gold and the training time is 48 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

    Field use

    Choose engagements against mounted units or other targets named by its bonus-attack entry. Its low cost and matchup bonus are most useful when it protects a more expensive army or blocks a cavalry approach.

    Battlefield role and use

    An untrainable Chronicles camel cavalry unit built for fast anti-cavalry raids. It earns small gold rewards from kills and building destruction, and appears in Battle for Greece scenarios. Training cost: 55 Food, 60 Gold. Training time: 48 seconds. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.

    Base unit statistics

    Cost
    55 Food, 60 Gold
    Training time
    48 seconds
    Reload time
    2 seconds
    Movement speed
    1.5

    Base values before civilization bonuses or researched technologies.

    Focus
    Regional unit · Chronicles
    Signature / category
    Chronicles
    Release / context
    Chronicles
    Region
    Chronicles
    Classification
    Chronicles
    Ⅱ

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