UNIT · CHRONICLES
Camel Raider
An untrainable Chronicles camel cavalry unit built for fast anti-cavalry raids. It earns small gold rewards from kills and building destruction, and appears in Battle for Greece scenarios.

Overview
An untrainable Chronicles camel cavalry unit built for fast anti-cavalry raids. It earns small gold rewards from kills and building destruction, and appears in Battle for Greece scenarios.
Availability and investment
Camel Raider becomes available in Chronicles. Its listed production context is Chronicles. The listed cost is 55 Food, 60 Gold and the training time is 48 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 90
- Melee armor: 0
- Pierce armor: 1
- Line of sight: 4
- Reload time: 2 seconds
- Movement speed: 1.5
Field use
Choose engagements against mounted units or other targets named by its bonus-attack entry. Its low cost and matchup bonus are most useful when it protects a more expensive army or blocks a cavalry approach.
Battlefield role and use
An untrainable Chronicles camel cavalry unit built for fast anti-cavalry raids. It earns small gold rewards from kills and building destruction, and appears in Battle for Greece scenarios. Training cost: 55 Food, 60 Gold. Training time: 48 seconds. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.
Base unit statistics
- Training time
- 48 seconds
- Reload time
- 2 seconds
- Movement speed
- 1.5
Base values before civilization bonuses or researched technologies.
- Focus
- Regional unit · Chronicles
- Signature / category
- Chronicles
- Release / context
- Chronicles
- Region
- Chronicles
- Classification
- Chronicles