UNIT · GURJARAS
Chakram Thrower
Gurjara infantry whose thrown blades can pass through several targets.

Overview
Gurjara infantry whose thrown blades can pass through several targets.
Availability and investment
Chakram Thrower becomes available in Castle Age. Its listed production context is Gurjaras. The listed cost is 65 Food, 30 Gold and the training time is 15 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 40
- Melee armor: 1
- Pierce armor: 0
- Range: 5
- Line of sight: 9
- Reload time: 2 seconds
- Movement speed: 1.15
- Accuracy: 100%
Field use
Use it to hold space, protect support units, or pressure an opponent that cannot kite it safely. The listed armor and bonus-attack classes determine which opponents it can trade with efficiently.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Infantry
- Armor class: Unique unit
- Chakram Thrower deals +1 bonus damage to units in the Shock infantry class
- Chakram Thrower deals +1 bonus damage to units in the Standard building class
Related unit plan: Chakram Thrower line-fire plan
Chakram Thrower: Chakram Throwers attack through lines of units, giving Gurjaras a ranged answer to dense infantry formations such as Halberdiers and Kamayuks. Their value depends on lining up several targets and keeping the throwers protected Hold the Chakram Throwers behind cavalry, Camels, or another screen, then move them to a lane where the opponent’s infantry must approach in a group. Focus their fire through the formation and shift the firing angle when units spread out They are not a universal replacement for cavalry or Camels, and an exposed ranged group can be pressured by mounted units. Do not let Halberdiers reach the throwers before the frontline has engaged them
Battlefield role and use
Gurjara infantry whose thrown blades can pass through several targets. Available in the Castle Age. Training cost: 65 Food, 30 Gold. Training time: 15 seconds. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.
Base unit statistics
- Age
- Castle Age
- Training time
- 15 seconds
- Range
- 5
- Reload time
- 2 seconds
- Movement speed
- 1.15
- Accuracy
- 100%
Base values before civilization bonuses or researched technologies.
- Also known as
- Chakram Thrower (Age of Empires II)
- Focus
- Distinctive unit · Gurjaras
- Signature / category
- Gurjaras
- Release / context
- Civilization roster
- Region
- Gurjaras
- Classification
- Unique units