UNIT · SCENARIO EDITOR
Donkey
Donkey is a noncombat animal available for scenario and editor use; it is not a Villager-trained military unit.

Overview
Donkey is a noncombat animal available for scenario and editor use; it is not a Villager-trained military unit.
Availability and investment
Donkey becomes available in Scenario Editor. It is associated with Scenario Editor (Civilian animal). The listed cost is not separately recorded and the training time is not separately recorded. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
Field use
Keep this worker doing its assigned economic task; its contribution compounds over time, while taking it off work or losing it has an economic cost.
Battlefield role and use
Donkey is a noncombat animal available for scenario and editor use; it is not a Villager-trained military unit. This is a map entity rather than an ordinary production choice. Its food, herd, or threat role depends on where it spawns and how nearby Villagers interact with it.
- Focus
- Wildlife · Civilian animal
- Signature / category
- Civilian animal
- Release / context
- Scenario Editor
- Region
- Scenario Editor
- Classification
- Animals