UNIT · CHRONICLES
Ekdromos
An untrainable Chronicles heavy infantry bodyguard available in the Athenian and Spartan acts of Battle for Greece. Its attack builds a charge that adds damage, making it effective against infantry and buildings but vulnerable to archers.

Overview
An untrainable Chronicles heavy infantry bodyguard available in the Athenian and Spartan acts of Battle for Greece. Its attack builds a charge that adds damage, making it effective against infantry and buildings but vulnerable to archers.
Availability and investment
Ekdromos becomes available in Chronicles. Its listed production context is Chronicles. The listed cost is 70 Food, 30 Gold and the training time is 21 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 80
- Melee armor: 1
- Pierce armor: 3
- Line of sight: 4
- Reload time: 2 seconds
- Movement speed: 0.9
Field use
Preserve space between this unit and melee attackers so it can keep firing. Pair it with a screen, focus fire on reachable targets, and avoid letting a faster force surround it.
Battlefield role and use
An untrainable Chronicles heavy infantry bodyguard available in the Athenian and Spartan acts of Battle for Greece. Its attack builds a charge that adds damage, making it effective against infantry and buildings but vulnerable to archers. Training cost: 70 Food, 30 Gold. Training time: 21 seconds. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.
Base unit statistics
- Training time
- 21 seconds
- Reload time
- 2 seconds
- Movement speed
- 0.9
Base values before civilization bonuses or researched technologies.
- Focus
- Regional unit · Chronicles
- Signature / category
- Chronicles
- Release / context
- Chronicles
- Region
- Chronicles
- Classification
- Chronicles