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Elite Fire Lancer

UNITS · AGE OF EMPIRES II ONLY

UNIT · CHINESE

Elite Fire Lancer

An upgraded Fire Lancer with improved combat strength for close-range charges.

Elite Fire Lancer Age of Empires II unit icon
Elite Fire Lancer Age of Empires II unit icon

Overview

An upgraded Fire Lancer with improved combat strength for close-range charges.

Availability and investment

Elite Fire Lancer becomes available in Imperial Age. Its listed production context is Chinese. The listed cost is 45 Wood, 45 Gold and the training time is 25 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

    Field use

    Use the listed role, range, movement, and class bonuses to choose a favorable fight; the same unit can be valuable as a screen or specialist even when it is not the army’s main damage source.

    Armor classes and counters

    Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

    Related unit plan: Elite Fire Lancer charged-line attack

    Elite Fire Lancer: Elite Fire Lancers can alternate between a charged ranged strike and close combat, giving them a burst against slower or grouped enemies before they commit to melee. Use the ability to shape the engagement, not as a substitute for a screen Approach behind a frontline, fire the charged attack into a compact target group, then follow with melee only if the opponent’s formation is already pressured. Keep the unit near support and retreat when ranged counters begin focusing it Archers and Hand Cannoneers can threaten the unit, and other infantry counters may win a prolonged close fight. Avoid charging into a ranged formation or spending the ability on a target that can simply disperse

    Battlefield role and use

    An upgraded Fire Lancer with improved combat strength for close-range charges. Available in the Imperial Age. Training cost: 45 Wood, 45 Gold. Training time: 25 seconds. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.

    Base unit statistics

    Cost
    45 Wood, 45 Gold
    Training time
    25 seconds
    Reload time
    2 seconds
    Movement speed
    0.96

    Base values before civilization bonuses or researched technologies.

    Signature / category
    Chinese
    Release / context
    The Three Kingdoms
    Region
    Chinese
    Classification
    Units
    Ⅱ

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