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Elite Huskarl

UNITS · AGE OF EMPIRES II ONLY

UNIT · GOTHS

Elite Huskarl

The upgraded Goth archer-resistant infantry unit, suited to pushing through missile fire.

Elite Huskarl Age of Empires II unit icon
Elite Huskarl Age of Empires II unit icon

Overview

The upgraded Goth archer-resistant infantry unit, suited to pushing through missile fire.

Availability and investment

Elite Huskarl becomes available in Castle Age. Its listed production context is Goths. The listed cost is 75 Food, 35 Gold and the training time is 13 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

    Field use

    Preserve space between this unit and melee attackers so it can keep firing. Pair it with a screen, focus fire on reachable targets, and avoid letting a faster force surround it.

    Armor classes and counters

    Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

    Battlefield role and use

    The upgraded Goth archer-resistant infantry unit, suited to pushing through missile fire. Available in the Castle Age. Training cost: 75 Food, 35 Gold. Training time: 13 seconds. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.

    Base unit statistics

    Training time
    13 seconds
    Reload time
    2 seconds
    Movement speed
    1.05
    Cost
    75 Food, 35 Gold
    Melee attack
    12

    Base values before civilization bonuses or researched technologies.

    Signature / category
    Goths
    Release / context
    The Age of Kings
    Region
    Goths
    Classification
    Units
    Ⅱ

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