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THE ENCYCLOPEDIA

Hearth Troop

UNITS · AGE OF EMPIRES II ONLY

UNIT · SAXONS

Hearth Troop

Saxon heavy infantry that opens an engagement with a javelin before closing to fight in melee.

Hearth Troop unit art
Hearth Troop unit art

Overview

Saxon heavy infantry that opens an engagement with a javelin before closing to fight in melee.

Availability and investment

Hearth Troop becomes available in Castle Age. Its listed production context is Saxons. The listed cost is 80 Wood, 35 Gold and the training time is 16 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

    Field use

    Use it to hold space, protect support units, or pressure an opponent that cannot kite it safely. The listed armor and bonus-attack classes determine which opponents it can trade with efficiently.

    Armor classes and counters

    Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

    Battlefield role and use

    Saxon heavy infantry that opens an engagement with a javelin before closing to fight in melee. Available in the Castle Age. Training cost: 80 Wood, 35 Gold. Training time: 16 seconds. This civilization-specific unit is available to the Saxons. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.

    Base unit statistics

    Cost
    80 Wood, 35 Gold
    Training time
    16 seconds
    Reload time
    2 seconds
    Movement speed
    0.9

    Base values before civilization bonuses or researched technologies.

    Focus
    Unique unit · Saxons
    Signature / category
    Saxons
    Release / context
    Civilization roster
    Region
    Saxons
    Classification
    Unique units
    Ⅱ

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