UNIT · MALAY
Karambit Warrior
Low-cost infantry that uses only half a population slot per soldier.

Overview
Low-cost infantry that uses only half a population slot per soldier.
Availability and investment
Karambit Warrior becomes available in Castle Age. Its listed production context is Malay. The listed cost is 25 Food, 15 Gold and the training time is 6 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 30
- Line of sight: 5
- Reload time: 2 seconds
- Movement speed: 1.2
Field use
Use it to hold space, protect support units, or pressure an opponent that cannot kite it safely. The listed armor and bonus-attack classes determine which opponents it can trade with efficiently.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Infantry
- Armor class: Unique unit
- Karambit Warrior deals +2 bonus damage to units in the Shock infantry class
Related unit plan: Karambit Warrior swarm-and-flank plan
Karambit Warrior: Karambit Warriors are designed to be fielded in numbers: their low cost and half population use let a large group occupy less population space than a conventional infantry force. They remain fragile, so the advantage comes from coordinated pressure Use multiple production points to assemble a wide group, then strike a flank, raid an exposed economy, or surround an enemy unit that is already engaged. Keep the swarm moving and use control groups to avoid sending the units one at a time into a defensive line Low hit points mean they are not disposable. Avoid charging into area damage, ranged fire, or a strong infantry counter; keep gold costs in view and commit only when the target or position justifies the numbers
Battlefield role and use
Low-cost infantry that uses only half a population slot per soldier. Available in the Castle Age. Training cost: 25 Food, 15 Gold. Training time: 6 seconds. This civilization-specific unit is available to the Malay. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.
Base unit statistics
- Age
- Castle Age
- Training time
- 6 seconds
- Reload time
- 2 seconds
- Movement speed
- 1.2
Base values before civilization bonuses or researched technologies.
- Focus
- Unique unit · Malay
- Signature / category
- Malay
- Release / context
- Civilization roster
- Region
- Malay
- Classification
- Unique units