FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Legionary

UNITS · AGE OF EMPIRES II ONLY

UNIT · ROMANS

Legionary

The Roman upgrade to the swordsman line, replacing its final two shared infantry forms.

Legionary Age of Empires II unit icon
Legionary Age of Empires II unit icon

Overview

The Roman upgrade to the swordsman line, replacing its final two shared infantry forms.

Availability and investment

Legionary becomes available in Imperial Age. Its listed production context is Romans. The listed cost is 50 Food, 20 Gold and the training time is 21 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

    Field use

    Use it to hold space, protect support units, or pressure an opponent that cannot kite it safely. The listed armor and bonus-attack classes determine which opponents it can trade with efficiently.

    Armor classes and counters

    Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

    Battlefield role and use

    The Roman upgrade to the swordsman line, replacing its final two shared infantry forms. Available in the Imperial Age. Training cost: 50 Food, 20 Gold. Training time: 21 seconds. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.

    Base unit statistics

    Cost
    50 Food, 20 Gold
    Training time
    21 seconds
    Reload time
    2 seconds
    Movement speed
    0.96
    Melee attack
    12

    Base values before civilization bonuses or researched technologies.

    Also known as
    Legionary (Age of Empires II)
    Focus
    Distinctive unit · Romans
    Signature / category
    Romans
    Release / context
    Return of Rome
    Region
    Romans
    Classification
    Unique units
    Ⅱ

    ABOUT THIS FIELD GUIDE

    Built for the next question.

    A growing English-language encyclopedia for Age of Empires II. Browse civilizations, stories, armies, architecture, research, editions, and strategic systems.