UNIT · CHRONICLES
Mercenary Peltast
An untrainable Chronicles javelineer that counters archers and spearmen. It has no minimum attack range, so it can keep fighting at close quarters unlike the standard Skirmisher role suggests.

Overview
An untrainable Chronicles javelineer that counters archers and spearmen. It has no minimum attack range, so it can keep fighting at close quarters unlike the standard Skirmisher role suggests.
Availability and investment
Mercenary Peltast becomes available in Chronicles. Its listed production context is Chronicles. The listed cost is 35 Food, 40 Wood and the training time is 22 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Ranged attack: 7
- Hit points: 40
- Melee armor: 0
- Pierce armor: 3
- Ranged attack: 7
- Range: 4
- Line of sight: 7
- Reload time: 3 seconds
- Movement speed: 1.1
- Accuracy: 95%
Field use
Preserve space between this unit and melee attackers so it can keep firing. Pair it with a screen, focus fire on reachable targets, and avoid letting a faster force surround it.
Battlefield role and use
An untrainable Chronicles javelineer that counters archers and spearmen. It has no minimum attack range, so it can keep fighting at close quarters unlike the standard Skirmisher role suggests. Training cost: 35 Food, 40 Wood. Training time: 22 seconds. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.
Base unit statistics
- Training time
- 22 seconds
- Ranged attack
- 7
- Range
- 4
- Reload time
- 3 seconds
- Movement speed
- 1.1
- Accuracy
- 95%
Base values before civilization bonuses or researched technologies.
- Focus
- Regional unit · Chronicles
- Signature / category
- Chronicles
- Release / context
- Chronicles
- Region
- Chronicles
- Classification
- Chronicles