UNIT · GAME ENTITIES
Outlaw
A hidden unit associated with Age of Kings scenario content. It is not part of the standard trainable roster.

Overview
A hidden unit associated with Age of Kings scenario content. It is not part of the standard trainable roster.
Availability and investment
Outlaw becomes available in Hidden Gaia unit. It is associated with Game entities (Scenario unit). The listed cost is not separately recorded and the training time is not separately recorded. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- PierceAttack: 4
- Range: 4
- Accuracy: 50%
- Availability: Hidden Gaia unit
Field use
Use the listed role, range, movement, and class bonuses to choose a favorable fight; the same unit can be valuable as a screen or specialist even when it is not the army’s main damage source.
Battlefield role and use
A hidden unit associated with Age of Kings scenario content. It is not part of the standard trainable roster. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.
Base unit statistics
- HitPoints
- 15
- PierceAttack
- 4
- Range
- 4
- Accuracy
- 50%
- LineOfSight
- 5
- Availability
- Hidden Gaia unit
Base values before civilization bonuses or researched technologies.
- Also known as
- Outlaw (Age of Empires II)
- Focus
- Scenario-only hidden unit
- Signature / category
- Scenario unit
- Release / context
- The Age of Kings
- Region
- Game entities
- Classification
- Scenario units