UNIT · CHRONICLES
Sacred Band
An untrainable Chronicles infantry unit encountered in Alexander the Great; it appears among the forces Alexander faces during the campaign rather than in a standard civilization training roster.

Overview
An untrainable Chronicles infantry unit encountered in Alexander the Great; it appears among the forces Alexander faces during the campaign rather than in a standard civilization training roster.
Availability and investment
Sacred Band becomes available in Chronicles. Its listed production context is Chronicles. The listed cost is 55 Food, 30 Gold and the training time is not separately recorded. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 65
- Melee armor: 3
- Pierce armor: 1
- Range: 0.5
- Line of sight: 4
- Reload time: 2 seconds
- Movement speed: 0.9
Field use
Use it to hold space, protect support units, or pressure an opponent that cannot kite it safely. The listed armor and bonus-attack classes determine which opponents it can trade with efficiently.
Battlefield role and use
An untrainable Chronicles infantry unit encountered in Alexander the Great; it appears among the forces Alexander faces during the campaign rather than in a standard civilization training roster. Training cost: 55 Food, 30 Gold. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.
Base unit statistics
- Range
- 0.5
- Reload time
- 2 seconds
- Movement speed
- 0.9
Base values before civilization bonuses or researched technologies.
- Focus
- Regional unit · Chronicles
- Signature / category
- Chronicles
- Release / context
- Chronicles
- Region
- Chronicles
- Classification
- Chronicles