UNIT · SICILIANS
Serjeant
Sicilian infantry trained from Castles or Donjons and able to construct Donjons itself.

Overview
Sicilian infantry trained from Castles or Donjons and able to construct Donjons itself.
Availability and investment
Serjeant becomes available in Feudal Age. Its listed production context is Sicilians. The listed cost is not separately recorded and the training time is 12 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Line of sight: 5
- Reload time: 2 seconds
- Movement speed: 0.95
Field use
Use it to hold space, protect support units, or pressure an opponent that cannot kite it safely. The listed armor and bonus-attack classes determine which opponents it can trade with efficiently.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Infantry
- Armor class: Unique unit
- Serjeant deals +2 bonus damage to units in the Shock infantry class
- Serjeant deals +2 bonus damage to units in the Standard building class
Related unit plan: Serjeant Donjon foothold plan
Serjeant: Serjeants can build and repair Donjons, which creates an early forward-pressure option for Sicilians. The unit’s structure ability can turn control of one lane into a defended production foothold Scout a route near an exposed resource or approach, then escort Serjeants and builders while the first Donjon is constructed. Use its protection to secure nearby space and reinforce the pressure only if the position survives the initial response. Repair from a safe angle and keep a retreat route for the builders The stone and unit investment is substantial, and a forward Donjon can be isolated or bypassed. Do not attempt the drop without scouting, protection, and a follow-up plan; stop investing if the opponent can contain the site
Battlefield role and use
Sicilian infantry trained from Castles or Donjons and able to construct Donjons itself. Available in the Feudal Age. Training time: 12 seconds. This civilization-specific unit is available to the Sicilians. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.
Base unit statistics
- Age
- Feudal Age
- Training time
- 12 seconds
- Reload time
- 2 seconds
- Movement speed
- 0.95
Base values before civilization bonuses or researched technologies.
- Also known as
- Serjeant (Age of Empires II)
- Focus
- Unique unit · Sicilians
- Signature / category
- Sicilians
- Release / context
- Civilization roster
- Region
- Sicilians
- Classification
- Unique units