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Xianbei Raider

UNITS · AGE OF EMPIRES II ONLY

UNIT · WEI

Xianbei Raider

Mounted archers that periodically charge up a volley of multiple projectiles.

Xianbei Raider Age of Empires II unit icon
Xianbei Raider Age of Empires II unit icon

Overview

Mounted archers that periodically charge up a volley of multiple projectiles.

Availability and investment

Xianbei Raider becomes available in Castle Age. Its listed production context is Wei. The listed cost is 65 Wood, 35 Gold and the training time is 29 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

    Field use

    Preserve space between this unit and melee attackers so it can keep firing. Pair it with a screen, focus fire on reachable targets, and avoid letting a faster force surround it.

    Armor classes and counters

    Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

    Related unit plan: Xianbei Raider charged-volley ambush

    Xianbei Raider: Xianbei Raiders have a weaker sustained ranged profile than a standard Cavalry Archer, but their charged attack releases an extra volley. Use that burst to punish a brief opening rather than stand and trade shots Keep the Raiders mobile, wait for the charged attack, then fire into a compact or distracted target and retreat while the opponent turns. Use scouting to choose the approach and focus the volley on a unit that cannot immediately reach the ranged line Their lower durability and attack make a prolonged exchange unfavorable, especially if cavalry closes the gap. Do not treat the charge as a reason to fight head-on; preserve an exit and avoid exposing the group to archers or defensive fire

    Battlefield role and use

    Mounted archers that periodically charge up a volley of multiple projectiles. Available in the Castle Age. Training cost: 65 Wood, 35 Gold. Training time: 29 seconds. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.

    Base unit statistics

    Cost
    65 Wood, 35 Gold
    Training time
    29 seconds
    Ranged attack
    5
    Range
    4
    Reload time
    1.8 seconds
    Movement speed
    1.4

    Base values before civilization bonuses or researched technologies.

    Focus
    Distinctive unit · Wei
    Signature / category
    Wei
    Release / context
    Civilization roster
    Region
    Wei
    Classification
    Unique units
    Ⅱ

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