BUILDING · EDITOR DE ESCENARIO
Gran pirámide
Gran pirámide is a nonconstructible landmark for Egyptian-themed maps and escenarios. Its editor profile lists 4,000 puntos de resistencia, armadura cuerpo a cuerpo 3, armadura contra proyectiles 6, and campo de visión 8. It does not function as a normal Maravilla or production building; use it to establish a prominent location and attach any mission rules through the scenario setup. (pirámide)

Resumen
Gran pirámide is a nonconstructible landmark for Egyptian-themed maps and escenarios. Its editor profile lists 4,000 puntos de resistencia, armadura cuerpo a cuerpo 3, armadura contra proyectiles 6, and campo de visión 8. It does not function as a normal Maravilla or production building; use it to establish a prominent location and attach any mission rules through the scenario setup. (pirámide)
Función y acceso
The pirámide is placed from the Editor de escenario and has no normal construction cost or build time. Its recorded values are 4,000 puntos de resistencia, armadura cuerpo a cuerpo 3, armadura contra proyectiles 6, and campo de visión 8. It is a landmark object, not a source of population, research, or unit production unless custom triggers add those behaviors. (pirámide, asentamiento, edificios, production edificios, edificios)
- Available: Editor de escenario
- Cost: not separately recorded
- Construction time: not separately recorded
- Requirement or context: Editor de escenario
Resistencia y papel en batalla
Make the pirámide the visual anchor of a asentamiento or desert route, but leave enough space for movement and visibility around its footprint. Its armor can support a protected landmark role, yet the scenario should tell players whether they must reach, defend, or destroy it. Avoid relying on its appearance alone to communicate an objective. (acuartelar, ataque, edificios)
Function and availability
Gran pirámide is a monumental Egyptian landmark object with listed campo de visión 8. It is used in editor maps and escenarios as scenery, a navigation point or an objective location, not as a estándar player-built structure. The scenario determines whether it blocks movement or has any scripted interaction. (pirámide, Campo de visión, Editor de escenario)
Estadísticas del edificio
Building values can vary by edition or scenario.
- Enfoque
- Editor de escenario · nonconstructible
- Elemento distintivo / categoría
- Construction & function
- Edición / contexto
- Editor de escenario
- Región
- Editor de escenario
- Clasificación
- Editor de escenario