GUÍA DEL JUEGOAGE OF EMPIRES IIExplorar entradas ↗
01 — ALTA EDAD MEDIA✦02 — EDAD FEUDAL✦03 — EDAD DE LOS CASTILLOS✦04 — EDAD IMPERIAL

LA ENCICLOPEDIA

Vinlandsaga

CAMPAÑAS & ESCENARIOS · SOLO AGE OF EMPIRES II

CAMPAIGN · HISTORICAL BATTLES

Vinlandsaga

Develop a small Viking asentamiento into a transatlantic expedition. Secure the ships and recursos needed for the crossing, then establish the required colony while facing local defenders. The journey depends on maritime logistics: build a safe departure point, protect the fleet, and carry enough settlers and military support to make the new foothold sustainable. (asentamiento, recursos)

Vinlandsaga scenario map icon
Vinlandsaga scenario map icon

Resumen

Develop a small Viking asentamiento into a transatlantic expedition. Secure the ships and recursos needed for the crossing, then establish the required colony while facing local defenders. The journey depends on maritime logistics: build a safe departure point, protect the fleet, and carry enough settlers and military support to make the new foothold sustainable. (asentamiento, recursos)

Player approach

The objective is to turn a small northern asentamiento into a viable overseas colony. Shipbuilding, comida, and protection for the crossing todo compete for early recursos. Establish the departure base before sending settlers across, and treat the first landing as a foothold that must be defended and supplied rather than a completed victory. (recursos, Ciervo, comida, Groenlandia, oro)

Step-by-step plan

Stabilize comida and madera production, then build the ships needed for the crossing. Scout the route and prepare a landing force that can protect settlers while they establish the colony. Move in a protected group, secure the landing area, and begin the required asentamiento work. Fortaleza ships nearby for reinforcement and retreat, and connect the colony to a reliable supply plan before expanding further. (Wolf, Molino, Ciervo, comida, madera, Ciervo, Muelle, comida, Groenlandia, oro, unidades, recursos)

Risks and adjustments

An under-protected crossing can lose both settlers and ships, while a landing without enough military support may be overrun before the colony is established. Do not send the full economía across in one trip. If defenders are stronger than expected, withdraw to the fleet, reinforce, and approach again after scouting the shoreline. (Comida, Aldeano, Groenlandia, oro)

Focused strategy página

Treat the colony as a supply project: prepare ships and escorts at home, secure the landing, then establish production and defense before transporting additional settlers. Fortaleza the fleet as a lifeline between the settlements. A sustainable foothold matters more than arriving with a large group that cannot be protected or supplied. (Vinlandsaga island-to-Groenlandia expansion)

Resumen de la misión

Develop a small Viking asentamiento into a transatlantic expedition. Secure the ships and recursos needed for the crossing, then establish the required colony while facing local defenders. The journey depends on maritime logistics: build a safe departure point, protect the fleet, and carry enough settlers and military support to make the new foothold sustainable. (asentamiento, recursos)

Objetivos

  1. Fortaleza Erik el Rojo alive.
  2. Sail west across the ocean to the New World.
  3. Establish a colony with a Centro urbano, Mercado, and twelve Houses.
También conocido como
Vinlandsaga (scenario)
Elemento distintivo / categoría
Story & escenarios
Edición / contexto
Historical Battles
Región
Historical Battles
Clasificación
Escenarios
Ⅱ

SOBRE ESTA GUÍA

Hecha para resolver tu próxima duda.

A growing English-language encyclopedia for Age of Empires II. Browse civilizaciones, stories, armies, arquitectura, research, editions, and strategic systems.