GUIDE · EDITOR DE ESCENARIO
Elevation levels
The Editor de escenario elevation brush raises or lowers the map in discrete steps. Slopes change movement and combat, and some terrain cannot be placed on steep surfaces, so elevation should be checked alongside routes and terrain.

Resumen
The Editor de escenario elevation brush raises or lowers the map in discrete steps. Slopes change movement and combat, and some terrain cannot be placed on steep surfaces, so elevation should be checked alongside routes and terrain.
How this system affects decisions
Elevation changes create level ground, slopes, and high or low positions. Height affects how unidades move and fight, while some terrain types cannot be placed on slopes. A ridge can shape a defensive approach or view, but a steep surface may also block the intended route or building site. The final result should be tested with the unidades that will use the map. (recursos, scouting, ataque, campo de visión)
Cómo usar esta referencia
Raise or lower small sections gradually, then inspect the slope from every approach. Preserve usable passages between bases and resource zones, and avoid sharp transitions where ground unidades need to travel. Before finalizing, test movement, combat positions, and building placement; some terrain cannot be placed on slopes, and a decorative height change may unintentionally give one player an inaccessible or dominant position.
- Enfoque
- Editor de escenario
- Elemento distintivo / categoría
- How it works
- Edición / contexto
- Age of Empires II system
- Región
- Editor de escenario
- Clasificación
- Game systems