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Elevation levels

GUÍAS, MAPAS Y SISTEMAS DEL JUEGO · SOLO AGE OF EMPIRES II

GUIDE · EDITOR DE ESCENARIO

Elevation levels

The Editor de escenario elevation brush raises or lowers the map in discrete steps. Slopes change movement and combat, and some terrain cannot be placed on steep surfaces, so elevation should be checked alongside routes and terrain.

Editor de escenario Age of Empires II game guide artwork
Related game artwork: Editor de escenario

Resumen

The Editor de escenario elevation brush raises or lowers the map in discrete steps. Slopes change movement and combat, and some terrain cannot be placed on steep surfaces, so elevation should be checked alongside routes and terrain.

How this system affects decisions

Elevation changes create level ground, slopes, and high or low positions. Height affects how unidades move and fight, while some terrain types cannot be placed on slopes. A ridge can shape a defensive approach or view, but a steep surface may also block the intended route or building site. The final result should be tested with the unidades that will use the map. (recursos, scouting, ataque, campo de visión)

Cómo usar esta referencia

Raise or lower small sections gradually, then inspect the slope from every approach. Preserve usable passages between bases and resource zones, and avoid sharp transitions where ground unidades need to travel. Before finalizing, test movement, combat positions, and building placement; some terrain cannot be placed on slopes, and a decorative height change may unintentionally give one player an inaccessible or dominant position.

Elemento distintivo / categoría
How it works
Edición / contexto
Age of Empires II system
Clasificación
Game systems
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