GUÍA · MAPAS ALEATORIOS
Graupel
Graupel begins as a migración map: three Villagers and a Barco transporte start on a small central ice cap, without a Centro urbano. After a three-minute truce, players must settle on the resource-rich mainland, where small ponds provide Pez de costa. (migración, Barco transporte, Centro urbano, Pez de costa)

Resumen
Graupel begins as a migración map: three Villagers and a Barco transporte start on a small central ice cap, without a Centro urbano. After a three-minute truce, players must settle on the resource-rich mainland, where small ponds provide Pez de costa. (migración, Barco transporte, Centro urbano, Pez de costa)
Tipo de mapa y generación
The small ice cap is a temporary start with a limited workforce and a single transport route to the mainland. The truce creates a preparation window before combat begins. Mainland recursos and small Pez de costa ponds shape the choice of asentamiento site. (Nómada, migración, recursos)
Planificación de la partida
Use the truce to scout and choose a mainland landing with access to comida, madera, and a defensible position. Since there is one starting Barco transporte and few Villagers, avoid delaying the move or making risky trips. Build a Centro urbano and secure the landing before the truce ends if the scenario allows it. (fortaleza, asentamiento, comida, madera)
Cómo usar esta referencia
Treat the three-minute truce as a strict setup deadline. Select the landing before loading the Villagers, use the Barco transporte efficiently, and prioritize a Centro urbano location with nearby recursos. After settling, protect the transport route and exploit Pez de costa only where the ponds are safe. (migración, Barco transporte, Centro urbano, Pez de costa, Centro urbano, comida, madera, Aldeano, establo)
- Enfoque
- Diseño del mapa · Híbrido · Estándar · Híbrido map · Estándar · Definitive Edition
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