GUIDE · RANDOM MAPS
Graupel
A migration-style start places three Villagers and a Transport Ship on a small central ice cap, with no Town Center. Players must cross the three-minute truce to settle the resource-rich mainland, where small ponds provide Shore Fish.

Overview
A migration-style start places three Villagers and a Transport Ship on a small central ice cap, with no Town Center. Players must cross the three-minute truce to settle the resource-rich mainland, where small ponds provide Shore Fish.
Map type and generation
Graupel is listed as Hybrid, with the features Nomad & migration, Water & crossings, Contested center. Its recorded map scope is Standard. These labels describe the kind of terrain and match setup to expect; they do not guarantee that every generated map places resources in the same location.
Planning a match
Check shore access and fish before committing to docks; on mixed land-and-water layouts, keep enough land defense to protect the economy while the fleet contests fishing or crossings. Treat the opening settlement location as a major decision: check nearby food, wood, and access to the next resource before placing production or expanding. Compare your opening plan with the actual spawn and scout report before choosing a build order.
How to use this reference
A migration-style start places three Villagers and a Transport Ship on a small central ice cap, with no Town Center. Players must cross the three-minute truce to settle the resource-rich mainland, where small ponds provide Shore Fish. Scout the shoreline and landing points early; a route that is safe for ships may still expose a transported army when it reaches land. Prioritize a safe Town Center site with nearby food and wood, then scout outward once Villager production is stable. The map’s resource layout affects which expansions are sustainable and where an opponent is likely to contest control. Pool scope: Standard.
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- Map layout · Hybrid · Standard · Hybrid map · Standard · Definitive Edition
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