Carib Ambush Party
Carib Ambush Party is a Commerce Age Carib settlement technology that lets Heroes train up to 12 Carib Ambushers. The units match Carib Blowgunners’ statistics but train twice as fast.

Research profile
- Age
- Commerce Age
- Research location
- Trading Post or Tambo on a Carib settlement
- Research time
- 10 seconds
- Wood cost
- 200
- Coin cost
- 200
- Effect
- Enables heroes to train Carib Ambushers
Effect & research conditions
Research at a Trading Post or Tambo on a Carib settlement for 200 Wood and 200 Coin; it takes 10 seconds. The technology unlocks Hero production rather than delivering Ambushers. The total cap is 12 across all Heroes, even when a civilization can field more than one Hero.
Research condition
Commerce Age; Trading Post or Tambo on a Carib settlement; 200 Wood · 200 Coin; 10 seconds; Hero training cap 12.
When to research
Research when a Hero can safely use the newly unlocked Carib Ambusher training option and the army has room to absorb those units. The technology takes 10 seconds but produces no Ambushers by itself; the Hero must train them afterward. If no Hero will remain near the Carib settlement, the 200 Wood and 200 Coin are better saved for another Native option.
Unlock Carib Ambushers for Heroes
Carib Ambush Party is a Commerce Age technology researched at a Trading Post or Tambo on a Carib settlement. It costs 200 Wood and 200 Coin and takes 10 seconds. It enables Heroes to train Carib Ambushers; it does not directly ship the units.
Keep the settlement available
The unlock is useful when a Hero can use the new training option and the army can support the units. Secure the Carib settlement and maintain access to its Trading Post or Tambo. Compare the cost with other Native technologies if the Heroes will not train Ambushers.