Cetbang Cannon
Cetbang Cannon is an artillery unit available to Indonesia after the Revolution in Definitive Edition. Its Bombard attack reaches 26 range and deals area damage, giving the revolutionary roster a way to attack structures and enemy formations from a distance. It can be trained at an Artillery Foundry, Fort, Galleon or Wokou Junk. The unit uses two population and has 75% ranged resistance, but still needs protection from attackers that can reach it.

Recorded values
- Available
- Revolution · Artillery Foundry; Fort; Galleon; Wokou Junk
- Training
- 30 sec · 2 population · 30 XP per train
- Durability & mobility
- 150 hit points · 75% ranged resistance · 3.5 speed · 26 line of sight
- Bombard attack
- 55 base damage · range 26 · attack interval 3.0 · area of effect 1 · bonus damage: 6.0x vs. Ship; 3.0x vs. Infantry; 0.5x vs. Arrow Knight, 16
Role, availability & values
Move Cetbang Cannons with a screen of infantry or other defenders. Establish a firing position before focusing on buildings, and keep mobile troops ready to intercept cavalry or melee units approaching the guns. The 26-range attack allows the artillery to contribute from behind the frontline, but the slow, deliberate movement into position makes it vulnerable if sent ahead alone.
Training & availability
Indonesia Revolution; Definitive Edition; trained at an Artillery Foundry, Fort, Galleon or Wokou Junk; 26-range Bombard attack; two population; 75% ranged resistance; area damage.
Matchup & timing
Produce it after the Indonesia Revolution when a planned push needs dedicated siege or area pressure. Its access through several production sources can help the army continue training it, but the correct choice depends on which buildings and ships remain available. Protect the cannons and avoid overcommitting population if the frontline is not secure.
Indonesia revolutionary artillery profile
The Cetbang Cannon is available only through the Indonesia Revolution in Definitive Edition. It costs 100 Wood and 200 Coin, takes 30 seconds to train, uses two population and has 150 hit points, 75% ranged resistance and 3.5 speed. Its Bombard attack deals 55 siege damage at range 26 every three seconds in an area of 1. It receives a 3.0 multiplier against Infantry and 6.0 against Ships, but has no building damage multiplier; this is artillery for mobile battlefield pressure rather than a dedicated structure breaker. It is described as faster and cheaper than the Japanese Flaming Arrow, with a faster firing profile and less range and area. Artillery Foundries, Forts, Galleons and Wokou Junks can train it, giving the Indonesian force several ways to maintain production after the revolution. Protect it from Cavalry, Culverins and Arrow Knights, which are among its listed weaknesses.
Projectile multipliers and target selection
The Bombard attack fires three projectiles with a combined listed base of 55 damage each salvo. Its 3.0 Infantry multiplier and 6.0 Ship multiplier explain the unit’s strongest matchups, while the 0.5 multiplier against Arrow Knights limits its performance against that target. Its 75% ranged resistance reduces ranged damage, but does not protect it from melee cavalry or Culverins. Unlike a dedicated siege gun, it has no special bonus against Buildings, so use it to pressure infantry or ships while another unit handles structures.