Colonel Edwardson
Colonel Edwardson is British East India Company hero in Age of Empires III. Its listed ability is Trains Sepoys; Claims treasures; Regeneration.

Recorded values
- Durability & mobility
- 1,100 hit points · 40% ranged resistance · 7.5 speed · 24 line of sight
- Hand attack
- 45 damage · 1.5 attack interval
- Siege attack
- 14 damage · 6 range · 3.0 attack interval
- Trample attack
- 30 damage · 2.0 attack interval
- Ability
- Trains Sepoys; Claims treasures; Regeneration
Role, availability & values
It has 1,100 hit points and 40% ranged resistance. It moves at 7.5 speed. Attack profile: Hand attack deals 45 damage. Siege attack deals 14 damage. Trample attack deals 30 damage. Special ability or role: Trains Sepoys; Claims treasures; Regeneration. If reduced to zero hit points, it collapses rather than dying; after regenerating 100 hit points, a friendly unit or building nearby can revive it.
Matchup & timing
Use the hero to reveal the map, defeat manageable Treasure guardians and claim nearby Treasures; avoid trading the hero’s health for a reward guarded by a force it cannot beat. Use its training ability when Sepoys are needed; keep the hero safe while units are being produced. Withdraw between fights when damaged so regeneration can restore health instead of risking the hero for marginal damage. If it collapses, keep a friendly unit or building nearby and protect the recovery period until it reaches 100 hit points.
Train Sepoys and preserve the hero
The British East India Company hero has 1,100 hit points, 7.5 speed, and 40% ranged resistance. His attacks deal 45 hand, 14 siege, and 30 trample damage. Edwardson trains Sepoys, claims Treasures, and regenerates. If he collapses, keep a friendly unit or building nearby until he recovers 100 hit points and can be revived; avoid exposing the hero during that recovery.
Protect recovery and use the Sepoy queue
Edwardson combines a mobile fighting role with Sepoy training, so keep him near the force he supports. Use his speed to claim safer Treasures, then retreat when his health falls; if he collapses, a friendly unit or building must remain close until he regenerates 100 hit points to be revived.