Units

Eclaireur

Eclaireur is Revolutionary France* Heavy cavalry in Age of Empires III, available from the Revolution; obtained through Town Center, Native Embassy. Its listed ability is Auto scout; Agility Promotion.

APPLIES TO Definitive Edition (2020)
Eclaireur in Age of Empires III
Eclaireur
IN-GAME VALUES

Recorded values

Cost
100 Wood
Training
20 sec
Durability & mobility
190 hit points · 10% ranged resistance · 7.0 speed · 24 line of sight
Hand attack
10 damage · 1.5 attack interval · bonuses: 3.0x vs. Artillery; 2.5x vs. Mercenary; 2.0x vs. Infantry; 0.25x vs. Villager
Siege attack
10 damage · 6 range · 3.0 attack interval
Trample attack
7 damage · 2.0 attack interval · bonuses: Same as hand attack
Ability
Auto scout; Agility Promotion

Role, availability & values

Production is available through Town Center or Native Embassy. It has 190 hit points and 10% ranged resistance. It moves at 7.0 speed. Training costs 100 Wood; it takes 20 seconds to train. Attack profile: Hand attack deals 10 damage. Siege attack deals 10 damage. Trample attack deals 7 damage. Hand attack bonuses: 3.0× against Artillery, 2.5× against Mercenary, 2.0× against Infantry, and 0.25× against Villager. Special ability or role: Auto scout; Agility Promotion.

Matchup & timing

Hand attack is especially effective against Artillery (3×), Mercenary (2.5×), Infantry (2×). Its reduced multipliers against Villager (0.25×) make it less suitable for those targets. Hold the melee attack for Artillery, Mercenary, and Infantry when they enter contact. Keep a frontline between this unit and threats that can reach it safely.

French revolutionary scouting cavalry

Eclaireur is Heavy Cavalry for Revolutionary France in Definitive Edition, available after the Revolution from the Town Center or Native Embassy. It costs 100 Wood, trains in 20 seconds, has 190 hit points, 10% ranged resistance, speed 7.0 and line of sight 24. Its hand and siege attacks each deal 10 damage, while its trample attack deals seven. The hand attack has bonuses against Artillery, Mercenaries and Infantry, but reduced damage against Villagers. Eclaireur can auto-scout and has the Agility Promotion ability, giving it a role in revealing terrain as well as pressuring the battlefield. Use its mobility to scout likely routes and flank exposed artillery or infantry; avoid sending it into a defended base where its low Villager multiplier and limited resistance make it vulnerable. The Wood cost and post-revolution access distinguish it from ordinary heavy cavalry production. Keep it with support when engaging, and withdraw when anti-cavalry units can trap it. Check the active revolutionary roster and Native Embassy availability before including it in a build order.

Auto-scout and agility

Auto scout can reveal terrain without requiring constant manual orders, while Agility Promotion is a separate special ability in the recorded profile. Use scouting to find artillery, mercenary or infantry positions that match Eclaireur’s bonuses. Its 7.0 speed helps it reposition, but only 10% ranged resistance means it should avoid sustained fire. The 100-Wood cost is unusual for heavy cavalry and competes with construction, so consider whether the information and counter role justify the investment after the Revolution.

Target selection

Eclaireur’s hand bonus is strongest against Artillery, Mercenaries and Infantry. Use it to pressure those targets, but retreat from Town Center fire and avoid Villager attacks where its damage is sharply reduced.

Post-revolution production

Town Center or Native Embassy access can make Eclaireur available without a conventional Stable queue. Protect the source and use its scouting to avoid an unfavorable fight.

Mobility and durability

Use the 7.0 speed and 24 line of sight to scout ahead, then rejoin the army before defenders can focus fire. Its 10% ranged resistance is limited, so avoid holding it under sustained ranged attacks.

Revolutionary scouting use

After scouting an artillery position, return to the supporting force instead of remaining within defensive range. Its bonus helps target selection, but the unit is not durable enough to hold the line alone.

French revolutionary cavalry and auto-scouting

The Eclaireur is Heavy cavalry available through the French Revolution, with Town Center and Native Embassy access in the recorded profile. Its Auto scout ability can reveal terrain while the main force handles another task, and its 24 line of sight supports that role. At seven speed, it can move between fronts and threaten exposed Artillery, Mercenaries or Infantry with its hand-attack bonuses. The unit’s 190 hit points and 10% ranged resistance are modest for cavalry, so use mobility to choose a target and withdraw before anti-cavalry troops can pin it down.

Agility Promotion and Wood cost

Eclaireurs cost 100 Wood and train in 20 seconds; the listed profile does not assign a standard population value. Their 10-damage siege and trample attacks are supplementary, while the unit’s bonus damage makes target selection important. Agility Promotion connects it to a progression system, so read the available promotion options in the current interface rather than assuming one fixed upgrade. Auto scouting can expose the unit to threats if its route is not checked, so review the revealed path and redirect it when necessary. Use Eclaireurs when their scouting or anti-artillery role supports the new revolutionary army.