Units

Fune

Fune is Japanese naval unit in Age of Empires III, available from the Commerce Age; obtained through Asian Dock. Its listed ability is Transports land units; Gathers from fishes and whales.

APPLIES TO The Asian Dynasties (2007); also in Definitive Edition
Fune in Age of Empires III
Fune
IN-GAME VALUES

Recorded values

Cost
300 Wood, 100 Coin
Available
Commerce Age · Asian Dock
Training
40 sec · 40 XP per train
Durability & mobility
800 hit points · 50% ranged resistance · 9.0 speed · 26 line of sight
Ranged attack
40 base damage · range 18 · attack interval 1.0 · area of effect 1 · bonus damage: 0.5x vs. Artillery
Broadside attack
25 (3) base damage · range 18 · attack interval 0.05 · area of effect 1 · bonus damage: 2.0x vs. Ship
Ability
Transports land units; Gathers from fishes and whales

Role, availability & values

Production is available through Asian Dock. It has 800 hit points and 50% ranged resistance. It moves at 9.0 speed. Training costs 300 Wood and 100 Coin; it takes 40 seconds to train. Attack profile: Ranged attack: 40 damage at range 18; every 1.0 seconds; area of effect 1. Broadside attack: 25 damage (3) at range 18; every 0.05 seconds; area of effect 1. Special ability or role: Transports land units; Gathers from fishes and whales.

Matchup & timing

Use this transport for a planned crossing or landing rather than sending it alone into contested water. Its listed speed is 9.0, so load the army before the route becomes unsafe and allow time for the return trip. The page also records a ranged attack at 18 range; use that profile as support, not as a substitute for a protected landing. Unload where the force has room to form up, keep an escort near the ship, and protect the shore while the last units disembark.

Fishing, transport and broadside use

The Japanese Fune is a Commerce Age ship with an eight-hundred-hit-point hull, 50% ranged resistance and 9.0 speed. It costs 300 Wood and 100 Coin, trains in 40 seconds and is limited to five. It can fish from water sources and transport up to 50 land units, making it useful for exploration and movement between shores. Its ranged attack deals 40 siege damage at range 18 every second, while Broadside fires a three-shot volley of 25 damage per shot and recharges after 60 seconds; the broadside has a 2× bonus against Ships. Fune deals half damage to Artillery, so do not rely on it as an artillery counter. Use the transport capacity to deliver a force, fish when the water is safe and keep other ships nearby if an enemy fleet appears.

Japanese water economy

Fune combines a 50-seat transport with Fishing ship utility: it gathers from fish and whales, explores at 9.0 speed and can support a landing. The Japanese can build up to five from the Asian Dock in the Commerce Age. Its 40-damage ranged attack fires every second, while its 25-damage three-shot Broadside is stronger against Ships and recharges after 60 seconds. It deals only half damage to Artillery, so protect it with the correct naval support rather than sending it after coastal guns alone. The 300-Wood, 100-Coin cost should be compared with a pure transport or fishing investment depending on the map.

Japanese fleet composition

Fune is limited to five ships and yields 40 XP when trained or destroyed. Broadside recharges in 60 seconds and deals twice its normal damage to Ships. Its fishing and transport functions are useful on mixed coastlines, but the 50% ranged resistance and 800 hit points do not protect it from every naval counter. Use it with support when enemy warships contest the water.

Japanese naval transport and broadside

The Fune is a Japanese Commerce Age ship produced at the Asian Dock. It gathers from Fish and Whales and transports land units, while its ranged siege attack and Broadside provide naval fire. The Fune moves at nine speed, has 800 hit points and 50% ranged resistance. Its 26 line of sight helps inspect a route, but a transport carrying troops is a valuable target and needs an escort.

Use the ship for a planned crossing

A Fune costs 300 Wood and 100 Coin and takes 40 seconds to train. Scout the water before loading troops, choose a safe shore and unload where the land force can form up. The broadside can support a coastal push, but do not leave the transport exposed to enemy ships. Gathering fish or whales may help the economy, though that role competes with carrying units. Decide whether the immediate need is food or a crossing, then position the ship accordingly.