Units

Haidamaka

Haidamaka is ranged cavalry for the Cossack Hetmanate after the Revolution in The Baltic Powers. It can be trained at a Military Folwark, Stable or Fort. The unit has 140 hit points, 20% ranged resistance and 7.0 movement speed; it costs 130 Food, uses one population and takes 33 seconds to train. Its ranged attack deals 14 damage at 3–11 range, while its siege attack also deals 14 damage at range six.

APPLIES TO Definitive Edition — The Baltic Powers (2026)
Haidamaka in Age of Empires III
Haidamaka
IN-GAME VALUES

Recorded values

Cost
130 Food
Available
Revolution · Military Folwark; Stables; Fort
Training
33 sec · 1 population · 13 XP per train
Durability & mobility
140 hit points · 20% ranged resistance · 7.0 speed · 16 line of sight
Ranged attack
14 base damage · range 3-11 · attack interval 3.0 · bonus damage: 2.0x vs. Artillery; 2.0x vs. Heavy cavalry; 1.75x vs. Hand shock trooper
Siege attack
14 base damage · range 6 · attack interval 3.0
Hand attack
9 base damage · attack interval 1.5 · bonus damage: 3.0x vs. Artillery; 3.0x vs. Heavy cavalry; 2.5x vs. Hand shock trooper; 2.5x vs. Villager

Role, availability & values

Use Haidamaka’s mobility to harass exposed targets, rotate across the map and apply ranged pressure without committing immediately to melee. The unit’s one-population cost supports a larger formation, but it remains vulnerable to units specialized against ranged cavalry. Preserve distance, focus targets with the group and withdraw before anti-cavalry units can pin it down.

Training & availability

Cossack Hetmanate; Revolution; Military Folwark, Stable or Fort; 140 hit points; 7.0 speed; 20% ranged resistance; one population; costs 130 Food; 33-second train time; ranged damage 14 at 3–11 range; siege damage 14 at range 6.

Matchup & timing

Train it after the Cossack Hetmanate Revolution when the army needs mobile ranged troops and the listed production buildings remain available. Its speed helps respond across a wide map, while its siege attack can contribute against structures when the position is safe. Avoid relying on it as the only answer to an enemy cavalry force.

Mobile ranged force after revolution

The Haidamaka is a ranged cavalry unit in the Cossack Hetmanate roster after the Revolution. It costs 130 Food, uses one population, trains in 33 seconds and has 140 hit points, 20% ranged resistance, speed 7 and line of sight 16. Its ranged attack deals 14 damage at range 3–11 every three seconds, and the siege attack deals 14 at range six. Access through a Military Folwark, Stable or Fort lets the player produce it from more than one military position, but those routes are conditional on the current revolution and building rules. Its one-population cost supports a wide formation, while speed 7 helps the group rotate between fronts and pressure exposed targets. Do not use the unit as a substitute for heavy cavalry: its role is mobile ranged fire, and anti-ranged-cavalry units can punish it if it stays in range. Keep it moving, focus a target with several units and retreat before enemy cavalry or melee infantry can pin it down. The 33-second train time means reinforcements should be queued before a major engagement. The unit’s value depends on the revolution’s broader roster; compare its Food cost with the Cossack Hetmanate’s other options and preserve resources for the supporting army. The Haidamaka belongs to The Baltic Powers content and should not be assumed available in the original game or other revolution paths.

Production buildings and support

Haidamakas can be trained after the Cossack Hetmanate revolution through a Military Folwark, Stable or Fort, allowing the player to reinforce from whichever site is safest. Keep production near the army when possible, but avoid placing a Stable where it can be destroyed by the same force that is attacking the cavalry. The unit’s 14 ranged damage at range 3–11 lets it apply pressure while moving, but it needs other troops to protect it from units designed to catch ranged cavalry. Its one-population cost makes a group scalable, though every lost unit still costs 130 Food and 33 seconds to replace. Use them to rotate, kite and attack exposed targets, then retreat when the opponent’s formation turns toward them. Do not leave them stationary in a prolonged exchange where their speed advantage is wasted.

Revolutionary army role

The Haidamaka belongs specifically to the Cossack Hetmanate path, so its value should be compared with the other post-revolution units and not with a standard Stable roster. It is a one-population ranged cavalry unit with 14 attack and 14 siege damage. Train it to exploit open space and apply mobile fire, while using infantry to cover its weak direct contact. The 130-Food price can be supported by an economy focused on Food, but maintain enough resources for defensive units if the opponent counters the cavalry.

Using speed against the counter

When enemy cavalry appears, use Haidamakas to kite or retreat rather than stand still and trade. Their 7.0 speed is a tactical resource, and one-population production lets the player preserve a larger screen. Reposition from a safe Military Folwark, Stable or Fort and attack only when the target is exposed.

Recruitment timing

Queue Haidamakas before the opponent reaches the front. Their 33-second training time and one-population cost support repeated reinforcements, but they still need a safe route from the Military Folwark or Stable to the army.

Mobile ranged cavalry after the Cossack Hetmanate revolt

Haidamaka belongs to the Cossack Hetmanate, a revolutionary outcome available through The Baltic Powers. This is a ranged-cavalry role: seven movement speed lets the unit rotate between fronts and pressure exposed targets, while a 14-damage ranged attack at 3–11 range provides fire on the move. Its 140 hit points and 20% ranged resistance are modest compared with heavy cavalry, so it should not be sent into a prepared anti-cavalry line. The unit’s siege attack also deals 14 damage, giving a group a small amount of building pressure when the opponent cannot respond. Use the speed to choose engagements, not as an invitation to stay once the enemy’s counters arrive.

Production and post-revolution economy

Military Folwarks, Stables and Forts provide the listed production routes. Haidamakas cost 130 Food, take one population and train in 33 seconds, so they can be added to an established economy without consuming the high Coin budget of many heavy cavalry units. Their one-population cost supports a sizable mobile wing, but replacements still need food and a safe production site. Keep them moving around the main engagement, focus a single target where possible and retreat before slower infantry can pin them down. The Hetmanate transition should be planned around the resulting worker economy and the buildings still available afterward. If the new force lacks durable frontline troops, pair Haidamakas with units that can hold contact while they attack from a safer distance.