High Master
High Master is Livonia hero in Age of Empires III, available from the Revolution. Its listed ability is Claims treasures; Builds Town Centers, Trading Posts and Forts.

Recorded values
- Available
- Revolution
- Durability & mobility
- 900 hit points · 40% ranged resistance · 6.5 speed · 24 line of sight
- Siege attack
- 14 base damage · range 6 · attack interval 3.0
- Hand attack
- 45 base damage · attack interval 1.5
- Ability
- Claims treasures; Builds Town Centers, Trading Posts and Forts
Role, availability & values
It has 900 hit points and 40% ranged resistance. It moves at 6.5 speed. Attack profile: Siege attack: 14 damage at range 6; every 3.0 seconds. Hand attack: 45 damage; every 1.5 seconds. Special ability or role: Claims treasures; Builds Town Centers, Trading Posts and Forts. If reduced to zero hit points, it collapses rather than dying; after regenerating 100 hit points, a friendly unit or building nearby can revive it.
Matchup & timing
High Master is the Livonian Revolution hero, with 900 hit points, 40% ranged resistance and a 45-damage hand attack. He can claim Treasures and build Town Centers, Trading Posts and Forts, making the hero both a combat presence and a way to establish a forward position. His 6.5 speed is lower than Crazy Horse’s, so use a protected route when moving toward a construction site. A Fort can anchor a new front, but building it inside enemy range can leave the hero exposed. If High Master collapses, protect him until he regenerates 100 hit points and a nearby friendly unit or building can revive him.
Livonian revolutionary hero
High Master is a Livonian hero available after the Revolution in The Baltic Powers. It has 900 hit points, 40% ranged resistance, speed 6.5 and line of sight 24. Its hand attack deals 45 damage every 1.5 seconds, while its siege attack deals 14 at range six. High Master can claim Treasures and build Town Centers, Trading Posts and Forts, making it both a map-control hero and a construction specialist. Use the hero to scout routes and build a Town Center or Trading Post only after identifying a defensible site. Construction temporarily takes High Master away from combat, so keep an escort nearby and avoid leaving the hero exposed. The hero regenerates; if it collapses at zero health, a friendly unit or building nearby can revive it after it reaches 100 hit points. Withdraw between fights and protect the recovery area. Its strong hand attack and building options support a Livonian expansion, but do not treat it as a substitute for a full army. Availability is tied to the Livonian Revolution, so older rosters will not include it.
Town Center and Trading Post placement
High Master can build Town Centers, Trading Posts and Forts after the Livonian Revolution. Use its 6.5 speed and 24 line of sight to scout a location, then begin construction only when the site is defensible. A Town Center can establish worker production and a safe expansion; a Trading Post can control a route or minor-civilization settlement; a Fort can reinforce a military position. Each choice commits the hero to a task and exposes it, so escort it and keep an army nearby. High Master has 900 hit points and 40% ranged resistance, yet should still withdraw from overwhelming attacks. Its 45-damage hand attack can protect the hero, but the construction abilities are the strategic value. If it collapses, protect the area until it regenerates to 100 hit points so a friendly unit or building can revive it. Choose the building that supports the next stage rather than placing structures without an economic or military purpose.
Hero recovery
High Master can collapse at zero health and return after regenerating to 100 hit points near friendly support. Keep a unit or building close and protect the recovery window.
Construction commitment
Town Center, Trading Post and Fort construction each removes the hero from combat for a time. Decide which map-control option is most valuable and escort the High Master through the build.
Recovering the hero
If the hero collapses, keep a friendly unit or building near it until regeneration restores 100 hit points. Protect that location before returning the High Master to combat.
Livonian access
High Master appears after the Livonian Revolution. Use the unit’s building access only when the active faction and scenario support it.
Livonian hero and settlement tools
High Master is a hero unlocked through the Livonian Revolution, and his construction abilities make him unusually important to the post-Revolution map plan. At 900 hit points, 40% ranged resistance and 6.5 speed, he can travel with a force and then establish Town Centers, Trading Posts or Forts where the relevant scenario rules allow. Each structure serves a different purpose: a Town Center extends worker production and map presence, a Trading Post secures a route or local benefit, and a Fort anchors military control. These are expensive strategic commitments even when the hero can place them directly. Scout the site first, protect the construction area and choose the structure that solves the current map problem rather than building simply because the ability is available.
Expansion decisions after revolution
High Master’s treasure-claiming ability and strong 45-damage hand attack make him useful while moving between expansion sites, but his combat profile does not replace an army screen. The 14-damage siege attack is a supporting option; use the Fort’s presence and the accompanying troops to create pressure rather than sending the hero to attack a defended base alone. Because he arrives as part of a revolutionary transition, the player should evaluate his buildings together with the new nation’s worker supply, production buildings and shipment access. A Town Center placed too far from safe resources may be difficult to defend; a Trading Post on a contested route can be lost before its value is realized. Keep a nearby ally available for his collapse recovery and use his speed to retreat from unfavorable fights.