Intonjutsu Stealth
Intonjutsu Stealth is an Age of Empires III technology available to Japanese from the Commerce Age, researched at Monastery. It Sohei Archers can use stealth mode and get the Dodge ability.

Research profile
- Age
- Commerce Age
- Civilization
- Japanese
- Research location
- Monastery
- Research time
- 15 seconds
- Wood cost
- 200
- Coin cost
- 200
- Effect
- Sohei Archers can use stealth mode and get the Dodge ability
Effect & research conditions
Available to Japanese from the Commerce Age. Research it at Monastery. Effect: Sohei Archers can use stealth mode and get the Dodge ability. Research costs 200 wood, 200 coin. Research takes 15 seconds.
Research condition
Available to Japanese from the Commerce Age. Research it at Monastery.
When to research
Choose Intonjutsu Stealth when its stated effect addresses an upcoming army, economy or map-control need: Sohei Archers can use stealth mode and get the Dodge ability. Verify the required access and have the relevant units or buildings ready before spending resources. Use the Monastery for research. Research takes 15 seconds and costs 200 wood, 200 coin.
Sohei Archer abilities
Intonjutsu Stealth is a Japanese Commerce Age technology researched at the Monastery. It costs 200 Wood and 200 Coin and takes 15 seconds. The upgrade allows Sohei Archers to enter stealth mode and grants them the Dodge passive ability, which lets them occasionally evade incoming attacks. It changes how the unit can approach and survive a fight, rather than increasing its listed attack damage.
Ambush and withdrawal use
Stealth can help Sohei Archers move into position without being immediately exposed, while Dodge adds a chance to survive incoming attacks. Use the two effects to support an ambush, reposition around enemy vision, or withdraw a damaged group; neither makes the archers invulnerable. The Monastery research competes with other investments, so it is most useful when the Japanese army already relies on Sohei Archers. Keep conventional frontline units nearby: stealth and evasion improve the unit’s options but do not replace protection from Cavalry or other counters.