Loyal Nootka War Chief
Loyal Nootka War Chief is an Age of Empires III technology from the Commerce Age, researched at Trading Post or Tambo on a Nootka settlement. It provides 1 Nootka War Chief; Enables Nootka War Chief to be retrained at Trading Posts, Tambos, Native Embassies and heroes.

Research profile
- Age
- Commerce Age
- Research location
- Trading Post or Tambo on a Nootka settlement
- Research time
- 10 seconds
- Wood cost
- 200
- Coin cost
- 200
- Effect
- Delivers 1 Nootka War Chief; Enables Nootka War Chief to be retrained at Trading Posts, Tambos, Native Embassies and heroes
Effect & research conditions
Available from the Commerce Age. Research it at Trading Post or Tambo on a Nootka settlement. Effect: Delivers 1 Nootka War Chief; Enables Nootka War Chief to be retrained at Trading Posts, Tambos, Native Embassies and heroes. Research costs 200 wood, 200 coin. Research takes 10 seconds.
Research condition
Available from the Commerce Age. Research it at Trading Post or Tambo on a Nootka settlement.
When to research
Loyal Nootka War Chief combines a delivery with new access: 1 Nootka War Chief; Enables Nootka War Chief to be retrained at Trading Posts, Tambos, Native Embassies and heroes. Choose it when the delivered builder or force and the production unlock both support the plan; reserve population, place the structure safely, and budget the later unit queue. Use the Trading Post or Tambo on a Nootka settlement for research. Research takes 10 seconds and costs 200 wood, 200 coin.
Initial delivery and retraining
The Commerce Age research takes 10 seconds and costs 200 Wood and 200 Coin at a Trading Post or Tambo on a Nootka settlement. It delivers one Nootka War Chief and unlocks retraining at Trading Posts, Tambos, Native Embassies, and Heroes. The technology therefore provides a first leader and changes access after that leader is lost; its practical value is not limited to the initial shipment.
A persistent settlement investment
In the Definitive Edition, if the Nootka War Chief is killed, he can be retrained through those eligible buildings or Heroes. This makes the Nootka alliance useful for a match where a durable leader can be replaced, but it does not make the leader disposable: retraining still costs resources and takes time. Establish the settlement access before committing the chief to a distant fight, and keep a safe route back to a retraining point.