Units

Major Cooper

Major Cooper is United States (campaign) hero in Age of Empires III. Its listed ability is Claims treasures; Trains Hussars; Regeneration.

APPLIES TO Original game (2005); also in Definitive Edition
Major Cooper in Age of Empires III
Major Cooper
IN-GAME VALUES

Recorded values

Durability & mobility
900 hit points · 40% hand resistance · 5.0 speed · 24 line of sight
Hand attack
14 damage · 1.5 attack interval
Ranged attack
20 damage · 16 range · 3.0 attack interval
Siege attack
14 damage · 6 range · 3.0 attack interval
Ability
Claims treasures; Trains Hussars; Regeneration

Role, availability & values

It has 900 hit points. It moves at 5.0 speed. Attack profile: Hand attack deals 14 damage. Ranged attack deals 20 damage. Siege attack deals 14 damage. Special ability or role: Claims treasures; Trains Hussars; Regeneration. If reduced to zero hit points, it collapses rather than dying; after regenerating 100 hit points, a friendly unit or building nearby can revive it.

Matchup & timing

Use the hero to reveal the map, defeat manageable Treasure guardians and claim nearby Treasures; avoid trading the hero’s health for a reward guarded by a force it cannot beat. Use its training ability when Hussars are needed; keep the hero safe while units are being produced. Withdraw between fights when damaged so regeneration can restore health instead of risking the hero for marginal damage. If it collapses, keep a friendly unit or building nearby and protect the recovery period until it reaches 100 hit points.

Use the campaign hero to support cavalry

Cooper has 900 hit points and 5.0 speed, with attacks of 14 hand, 20 ranged, and 14 siege damage. He claims Treasures, trains Hussars, and regenerates. If he collapses, leave a friendly unit or building nearby until he reaches 100 hit points and can be revived. Keep him near the cavalry he supports.

Keep cavalry and hero abilities working together

Cooper’s 20 ranged damage and Hussar training ability let him support a mounted force while claiming Treasures. At 900 hit points, he should not be left alone in a major fight. If he collapses, maintain a friendly presence through his recovery to 100 hit points and revival.

Protect the Hussar trainer between objectives

When Cooper is not producing Hussars or claiming Treasures, keep him near allied units rather than leaving him in the open. His ranged and siege attacks add utility, but 900 hit points are limited for a campaign hero. A nearby friendly unit or building is needed if he collapses before regenerating 100 hit points.