Units

Native American Chief

Native American Chief is a campaign-only Cherokee ranged unit in Defend the Colony, the first scenario of Act II: Ice. It appears at the southern Cherokee war camps and is not a normal recruitable unit or part of the assault waves against John Black’s Mercenaries.

APPLIES TO Original game (2005); also in Definitive Edition
Native American Chief in Age of Empires III
Native American Chief
IN-GAME VALUES

Recorded values

Cost
30 Food, 30 Wood
Durability & mobility
600 hit points · 10% hand resistance · 5.0 speed · 20 line of sight
Hand attack
5 damage · 1.5 attack interval
Ranged attack
9 damage · 18 range · 1.5 attack interval
Siege attack
10 damage · 6 range · 3.0 attack interval

Role, availability & values

The Chief has 600 hit points, 5.0 speed and a ranged attack of 9 damage at range 18. It also deals 10 siege damage at range 6. Its profile has no listed bonus against a target class; its scenario role is a durable defender rather than a specialized counter.

Training & availability

Appears at Cherokee war camps in Defend the Colony, the first scenario of Act II: Ice. It can also be placed through the Scenario Editor by replacing another unit; it is not a normal Native Embassy or Trading Post unit.

Matchup & timing

In the campaign, attack the southern war camps only if the mission plan justifies taking on their guards; the Chiefs are not part of the assault waves against John Black’s Mercenaries. When using the unit in a custom scenario, place it behind a screen and use its range to support other troops.

Encounter the Chief at the southern war camps

The Chief appears with the heavily guarded Cherokee camps south of the colony. The main attacks on John Black’s Mercenaries do not include these Chiefs; the player encounters them by choosing to assault the camps. That makes the unit an optional campaign threat rather than a required part of every defense wave. Scout the guards and commit only if clearing the camp supports the mission plan.

A durable ranged profile with restricted access

The recorded unit has 600 hit points, 10% hand resistance, 5 speed and 20 Line of Sight. Its ranged attack deals 9 damage at range 18 every 1.5 seconds, while its siege attack deals 10 at range 6. Food and Wood costs appear in the editor profile, but the campaign article explicitly states it is not normally selectable. Scenario Editor placement is a custom-map use, not evidence of ordinary Native Embassy production.