Units

Plumed Spearman

Plumed Spearman is Incas, Peru Heavy infantry in Age of Empires III, available from the Commerce Age; obtained through War Hut, Stronghold, Fort, American Citadel.

APPLIES TO Definitive Edition (2020)
Plumed Spearman in Age of Empires III
Plumed Spearman
IN-GAME VALUES

Recorded values

Cost
100 Food, 20 Wood
Training
33 sec · 1 population · 12 XP per train
Durability & mobility
170 hit points · 20% hand resistance · 5.0 speed · 12 line of sight
Hand attack
13 damage · 1.5 attack interval · bonuses: 3.0x vs. Cavalry; 2.25x vs. Shock troops
Siege attack
35 damage · 6 range · 3.0 attack interval

Role, availability & values

Production is available through War Hut, Stronghold, Fort, or American Citadel. It has 170 hit points. It moves at 5.0 speed and uses 1 population. Training costs 100 Food and 20 Wood; it takes 33 seconds to train. Attack profile: Hand attack deals 13 damage. Siege attack deals 35 damage. Hand attack bonuses: 3.0× against Cavalry and 2.25× against Shock troops.

Matchup & timing

Use Plumed Spearmen to screen Inca or Peruvian ranged troops from Cavalry, then turn their 35-damage siege attack against exposed buildings when the counter threat is controlled. Their hand attack is specialized for Cavalry and Shock troops; avoid spending the melee line on targets that do not justify its close-range commitment.

Inca and Peruvian anti-cavalry infantry

Plumed Spearman is Heavy Infantry for the Incas and Peruvians, available from the Commerce Age at a War Hut, Stronghold, Fort or American Citadel. It costs 100 Food and 20 Wood, uses one population and takes 33 seconds to train. The unit has 170 hit points, 20% hand resistance, speed 5.0 and line of sight 12. Its 13-damage hand attack has a 3× bonus against Cavalry and 2.25× against Shock troops; the 35-damage siege attack can help damage buildings after the threat is cleared. Use Plumed Spearmen to protect ranged units and villagers from mounted attacks, and keep them grouped so the counter force can reach cavalry together. The 100-Food, 20-Wood cost is relatively specialized and the unit does not answer every infantry matchup. Its production sources differ by civilization and map, so check whether a War Hut or Stronghold is available and protected. Do not send the Spearman into ranged fire without support; use its speed and bonuses to intercept rather than chase.

Anti-cavalry production

A 3× Cavalry bonus makes the Spearman an efficient response to a mounted push, while its 2.25× Shock troop bonus covers another close-range threat. Rally it to protect the ranged line and do not use it as a general answer to all infantry.

Protecting ranged units

The Spearman is useful as a screen for Inca or Peruvian ranged troops because its high Cavalry and Shock troop multipliers punish units that close quickly. Its 170 hit points and 20% hand resistance support this defensive job, but the unit can still be targeted by ranged attackers. Keep it near the units it protects, use its 5.0 speed to intercept a charge and avoid pursuing enemies away from the line. The 35-damage siege strike can help after the immediate threat ends. Its cost includes 20 Wood, so compare production with other army needs when Wood is also needed for Houses or buildings.

Building pressure

After cavalry threats are removed, the 35-damage siege attack can help damage a structure. Use the Spearman’s anti-cavalry role first, then keep it with the army while the siege work proceeds.

War Hut and Stronghold access

Choose the War Hut or Stronghold that is closest to the threatened area, and keep the production source safe. Reinforce in a group so the anti-cavalry bonus reaches the target quickly.

Reinforcement readiness

The 33-second training time is long enough that a cavalry defense should be queued before the attack reaches the workers. Keep one population free and use a safe War Hut, Stronghold or Fort to reinforce.

Inca anti-cavalry line

The Plumed Spearman is Heavy infantry available to the Inca and Peru through the War Hut, Stronghold, Fort or American Citadel in their respective contexts. Its 13-damage hand attack gains a 3× bonus against Cavalry and 2.25× against Shock troops, giving it a clear job defending ranged units, workers or artillery from mounted attacks. At five speed and 170 hit points, it can move with the army, but it still needs to reach melee range and can be weakened by ranged fire on the approach.

Resource mix and siege contribution

A Plumed Spearman costs 100 Food and 20 Wood, uses one population and trains in 33 seconds. The 35-damage siege attack allows the unit to pressure a structure once the frontline has created an opening. Use it to intercept cavalry first, then move against buildings only when safe. Keep ranged support in the formation to handle infantry that can kite the Spearmen. Its Commerce Age availability makes it a timely counter, but do not rely on the unit alone against a mixed army. Confirm whether the current roster is Inca or revolutionary Peru before planning production.