Game systems · Revolution · Definitive Edition

Peru

Peru is an Industrial Age Revolutionary Nation for the Portuguese and Spanish, with Lima as its Home City. Its transition delivers Simón Bolívar, strengthens Manco Inca, upgrades several native unit lines and changes access to Stronghold production. The route therefore has more effects than the nearby-unit bonus associated with Bolívar.

APPLIES TO Age of Empires III: Definitive Edition — Revolutionary Nation
Peru in Age of Empires III
Peru

Access & effects

Population space becomes 200, Settler and Fishing Boat training is removed, and Villagers become Revolutionaries. Peru ships Simón Bolívar; Manco Inca receives 500% more hit points and 600% more attack. Plumed Spearmen and Chimu Runners upgrade to Elite and Champion, while Bolas Warriors, Huaracas and Macemen upgrade to Champion; these native units become trainable at Strongholds. Insurgentes upgrade to Veteran, and Kancha House costs change. These upgrades make existing native investments valuable when planning the transition.

Availability

Definitive Edition; Industrial Age. Available to Portuguese and Spanish. Ships Simón Bolívar, greatly strengthens Manco Inca and upgrades several native unit lines. Home City: Lima.

Army & economy

Peru suits a deck or map where the player has already invested in native units and can use Strongholds to continue producing them. Keep Bolívar and the upgraded force together, but do not confuse his role with the Manco Inca stat upgrade. Send supporting shipments before converting workers and use the native upgrades to complement Revolutionaries rather than expecting the converted infantry to answer every matchup.

Bolívar as an army support piece

Simón Bolívar’s five-percent hit-point bonus is proximity-based, so its practical value depends on formation and movement. Keep the units that need extra staying power near him during the engagement, particularly the group that must hold ground while ranged troops or artillery work. If the army spreads across several fronts, only part of it can benefit at once. Bolívar should support the composition without being exposed as the first target.

Engagement selection

Peru’s bonus improves durability but does not add damage, siege or a counter unit on its own. Choose an engagement where the supported force can focus fire and remain together, and retreat if the opponent can isolate or overwhelm the formation. The route is most valuable when an existing Portuguese or Spanish army already has complementary units. A poorly matched composition remains poorly matched even with extra hit points, so plan the army before revolting.

Peru’s revolt and the shape of its army

Peru is an Industrial Age revolution for Spain and Portugal. It raises population space to 200, stops Settler and Fishing Boat training, converts Villagers into Revolutionaries and sends Simón Bolívar. Its distinctive strength comes from how the hero and Inca units develop after the transition. The Manco Inca receives 500% more hit points and 600% more attack, while several Inca military lines receive Elite, Champion or Champion-only upgrades and become trainable at Strongholds. Insurgentes are upgraded to Veteran, and the Peruvian Guard shipment can later turn Revolutionaries into Peruvian Legions. This means Peru is not only a one-time rush: its deck can support a sequence that adds army upgrades and Inca production. Plan the transition around the moment the hero and the upgraded units can be protected; the loss of ordinary worker and fishing-boat training still makes a poorly timed revolt difficult to recover from.

Simón Bolívar as hero and force multiplier

The revolt delivers Simón Bolívar, a mobile hero with 40% hand resistance and movement speed of 5, faster than a Musketeer’s 4. His ranged attack has no unit multipliers, while his hand attack receives a 3× multiplier against cavalry and a 2.2× multiplier against light ranged cavalry, for a combined 6.6× against that latter class. The bonus does not apply to shock infantry. Eye of the Assassin and Heavy Strike can instantly kill most units, with Mercenary Type 2 units as the exception; these abilities reward deliberate targeting and careful micro. Bolívar also has an aura that adds 5% hit points to friendly units other than artillery within a radius of 24. He can train Revolutionaries, which is especially useful early before upgraded alternatives are ready, and can receive shipments through the relevant support path. Keep him with the army so the aura and abilities contribute, but do not expose the hero just to chase a target.

Morochucos and mounted pressure

Morochucos are Peru’s outlaw light ranged cavalry with livestock-related abilities. Their basic role resembles a conventional light cavalry raider, but their hand attack is weaker than their ranged mode and they have a reduced hand-attack multiplier against Villagers. Use ranged fire as the default when raiding workers; hand attacks are reserved for situations where the unit’s target and risk justify closing. They can pressure exposed artillery and support a fast-moving army, but they do not replace a durable frontline. Their livestock utility connects the cavalry to Peru’s economic cards, so herdable units can be part of the broader plan rather than an isolated bonus. Protect Morochucos from dedicated cavalry counters and use their speed to disengage. A mixed force that keeps them mobile will extract more value than leaving them in a prolonged close fight.

Peruvian Legions and the grenade attack

Peruvian Guard upgrades Revolutionaries to Peruvian Legions, changing the late-game value of the initial conversion. Legions gain a secondary ranged grenade attack: it deals 19 siege damage, has a 2 area of effect, 14 range, a rate of fire of 3 and a minimum range of 12. The grenade has a 0.5× multiplier against artillery and Light Infantry. Even with that multiplier, the siege damage can threaten artillery because it bypasses much of the value of the high ranged resistance commonly found on artillery. The area effect is also useful against dense groups and can damage buildings from farther away than a normal close-range siege action. The ability is situational and benefits from micro: position enemies inside the firing window, maintain the minimum range and avoid letting the Legion formation fire into a scattered group. Keep other troops ready to screen the long-range attackers.

Inca upgrades and Stronghold production

Peru upgrades Plumed Spearmen and Chimu Runners to Elite and Champion, and Bolas Warriors, Huaracas and Macemen to Champion. These units can be trained at Strongholds, giving the player a route to add Inca military units after the revolution. The upgrades are not identical across the roster: Plumed Spearmen and Chimu Runners gain both listed levels, while the other named units receive Champion only. Establish a Stronghold where it can be defended and where its production can reinforce the army without long travel. The range of available units helps Peru adjust its composition, but production and population space remain constraints. Choose the unit for the opponent’s current force rather than training every Inca line at once. The Stronghold is also a strategic investment; its value is highest when the player can protect it and use its roster over multiple engagements.

Kancha Houses, Cuzco and livestock support

Several Peruvian cards connect the economy to Inca infrastructure. Cuzco supports Kancha House construction, while the listed revolution effects reduce Kancha House cost; the exact resource amount is not legible in the source text used for this entry, so no figure is stated here. Livestock and herdable-focused cards can help the player prepare the revolution and maintain a resource supply. Kancha Houses should be placed where they can contribute safely rather than exposed as isolated economic structures. The value of this route depends on the deck and map: a player who already has herdable support can exploit it more easily, while a map with few safe herdables may call for a stronger shipment-based economy. Keep the distinction clear between a card that supplies economic animals and a building that supports the Inca settlement; each has a different timing and protection requirement.

Machu Picchu and the Inca roster

Machu Picchu provides access to a Stronghold, which is the key building for training the available Inca military roster. Peru’s revolution upgrades named Inca units and allows their Stronghold production, so the building is more than a defensive landmark. It provides a way to replace losses and adapt the army after the first Home City shipments. Plan its position to protect the production queue and connect it to the main army. A Stronghold placed too far from the front can leave the player short of units when needed; one placed too aggressively can be destroyed before its upgrades pay off. Pair Inca units with the Peruvian Legions and Bolívar rather than relying on a single upgraded line. That mix lets the hero support the army while specialized units answer the opponent’s composition.

Lima Cathedral and experience generation

The Lima shipment can enable Peru to build a Cathedral. The Cathedral opens access to unique technologies associated with the Mexican civilization under different names and improves experience generation. This gives Peru an additional development track beyond its direct military upgrades. A Cathedral costs time and space to establish, so use it when the army can hold long enough for its research and experience benefits to matter. It should not delay a required defensive shipment during an active attack. The additional experience can support the Home City shipment cycle, while the unique technologies broaden the civilization’s support options. Treat it as a mid- or long-game investment and protect the structure just as carefully as the Stronghold.

Political options for Spain and Portugal

Peru’s recommended politicians depend on the original civilization. In the Commerce Age, the Logistician for Spain supports quick aging and Home City timing, while the Portuguese Logistician improves range for Crossbowmen and Musketeers and permits several infantry units at Town Centers. The Naturalist supports an early economic lead for either civilization, particularly with herdable cards; the Philosopher Prince also supports faster advancement. In the Fortress Age, the Spanish Bishop provides a Covered Wagon that can help the transition and later recovery, while the Portuguese Exiled Prince helps accelerate the next age. The Portuguese Marksman suits Peru’s gunpowder-infantry focus. In the Industrial Age, the King’s Musketeer is available to both and supports units that share upgrade shipments with Musketeers or Skirmishers; the Portuguese Viceroy is most relevant on naval maps or maps with a naval shipment point. Choose the option that matches the planned timing and actual map.

A staged Peruvian game plan

Before revolting, secure the resources and shipments needed to bridge the loss of ordinary Settler production. After the change, use Bolívar’s mobility and aura to protect the initial army, and train Revolutionaries where their early availability fills a gap. Add Strongholds and upgraded Inca units when the position is safe, then send Peruvian Guard if the army will benefit from Peruvian Legions. Their grenade attack can pressure artillery, dense infantry and buildings, but needs careful positioning. Use Morochucos for ranged raids and mobility rather than hand-fighting Villagers. If the opponent can answer the first wave, develop the Cathedral or additional production and use the shipment cycle to rebuild. Peru’s power comes from combining hero, upgraded native units and an evolving Legion army; the same breadth makes it important to choose a coherent order and not spend every shipment on a separate unit line.

Matchup and shipment priorities

Peru has several attractive investments, but the player should order them around the current threat. If the opponent is already attacking, use Bolívar and immediate units before adding a Cathedral or distant Stronghold. If the first position is stable, build Inca production and choose upgraded units that answer the opponent. Peruvian Legions are a later investment through Peruvian Guard; their grenades are valuable against clustered troops and artillery, but the minimum range and firing window require support. Morochucos can raid from range, while Bolívar threatens cavalry and light ranged cavalry with his hand attack. On naval maps, the ordinary Fishing Boat training restriction makes the timing of economic shipments especially important. The route can scale through its cards, but it should not spend the early window on infrastructure while leaving the initial army unable to defend it.

Bolívar’s abilities and hero management

Eye of the Assassin and Heavy Strike make Bolívar’s abilities potent but dependent on precise activation. Use them on valuable targets rather than spending them on low-value units, and account for the exception for Mercenary Type 2 targets. His aura affects friendly units except artillery, so the hero should stay with infantry and cavalry rather than being positioned only beside guns. The movement-speed advantage helps him keep up with an army, but his most important contribution is the combination of aura, shipment support and targeted abilities. Retreat him before a focused enemy force can remove that investment.