Units

Morochuco

Morochuco is Peru ranged cavalry in Age of Empires III, available from the Revolution; obtained through Stable, Tavern, Fort, Galleon. Its listed ability is Gathers food from herdable animals; Trains Cows; Builds Livestock Pens.

APPLIES TO Definitive Edition (2020)
Morochuco in Age of Empires III
Morochuco
IN-GAME VALUES

Recorded values

Cost
120 Food
Training
40 sec · 1 population · 26 XP per train
Durability & mobility
225 hit points · 20% ranged resistance · 7.25 speed · 20 line of sight
Repeating ranged attack
6 (4) base damage · range 12 · attack interval 3.0 · bonus damage: 5.0x vs. Llama, 16; 3.0x vs. Heavy cavalry; 2.2x vs. Hand shock trooper; 2.0x vs. Artillery; 0.5x vs. Villager
Siege attack
12 base damage · range 6 · attack interval 3.0
Hand attack
11 base damage · attack interval 1.5 · bonus damage: 3.0x vs. Heavy cavalry; 2.2x vs. Hand shock trooper; 2.0x vs. Artillery; 0.5x vs. Villager
Ability
Gathers food from herdable animals; Trains Cows; Builds Livestock Pens

Role, availability & values

Production is available through Stable, Tavern, Fort, or Galleon. It has 225 hit points and 20% ranged resistance. It moves at 7.25 speed and uses 1 population. Training costs 120 Food; it takes 40 seconds to train. Attack profile: Repeating ranged attack: 6 damage (4) at range 12; every 3.0 seconds. Siege attack: 12 damage at range 6; every 3.0 seconds. Hand attack: 11 damage; every 1.5 seconds. Special ability or role: Gathers food from herdable animals; Trains Cows; Builds Livestock Pens.

Matchup & timing

A Morochuco belongs to Peru’s Revolution plan as much as its cavalry line: it can gather from herdable animals, train Cows and build Livestock Pens. Its repeating shot has a 5× bonus against Llamas and anti-Cavalry multipliers, so use it to protect the livestock economy while supporting a push. Confirm the available Peruvian route before relying on it.

Peruvian revolutionary cavalry and livestock

Morochuco is Peru’s ranged cavalry after the Revolution in Definitive Edition. It is available through a Stable, Tavern, Fort or Galleon, costs 120 Food, uses one population and takes 40 seconds to train. It has 225 hit points, 20% ranged resistance, speed 7.25 and line of sight 20. The repeating ranged attack deals six damage in a four-shot pattern at range 12 every three seconds; its hand attack deals 11, and its siege attack 12. The Morochuco also gathers Food from herdable animals, trains Cows and builds Livestock Pens, giving the revolutionary army an economic function where livestock is available. Use its speed to pressure exposed targets and transition to animal management when the area is safe. It remains cavalry and should withdraw when anti-cavalry units can pin it down. The 40-second training time makes it important to queue ahead of a planned push, and the 120-Food cost competes with other Peruvian needs. Pair it with units that cover its weak matchups and protect its livestock work from raids.

Repeating shot and livestock role

The ranged attack fires a four-shot pattern, so its six damage per shot should be read with the repeating profile rather than as a single 6-damage volley. Use the 12-range attack to contribute while the cavalry remains at a safe distance. When the fight is over, Morochuco can gather from herdable animals and use Cow and Livestock Pen functions, supporting Peru’s livestock economy. Those tasks make the unit more flexible, but they require a safe area and time; do not leave a valuable cavalry force separated from the army during a raid. Its speed of 7.25 supports flanking and retreat, while 20% ranged resistance is not enough to absorb prolonged fire. Queue units 40 seconds before they are needed.

Building the livestock economy

Morochuco’s animal abilities are most useful when the Peruvian player has already secured a herd and can place a Livestock Pen safely. Train Cows or gather from herdable animals only when the unit can return to the army quickly; an economic detour near enemy cavalry can cost the 120 Food invested in the unit. The 20% ranged resistance helps during skirmishes but does not make prolonged ranged exposure safe. Use the Stable, Tavern, Fort or Galleon that is closest to the planned front, then rally the Morochuco into a group for focused fire.

Peruvian ranged cavalry and livestock abilities

Morochucos are ranged cavalry in the Peruvian Revolution. Their 7.25 speed and 225 hit points support mobile pressure, while the repeated ranged attack deals six damage per hit at 12 range. They can also gather Food from herdable animals, train Cows and build Livestock Pens under the listed revolutionary rules. Those economic abilities create a tradeoff: sending Morochucos to tend livestock removes them from the army and can expose the unit. Use mobility to flank or respond across the map, and assign livestock tasks only when the area is safe and the economy needs them.

Production and fight selection

Stable, Tavern, Fort and Galleon are the listed production routes after the Revolution. A Morochuco costs 120 Food, uses one population and trains in 40 seconds. Its 11-damage hand attack and 12-damage siege attack provide additional options, but the unit’s role is not a direct replacement for heavy melee cavalry. Keep it away from anti-cavalry forces that can pin ranged cavalry down, focus targets as a group and withdraw before the enemy closes. If training Cows or building a Livestock Pen, protect the unit during the task and ensure the revolutionary economy still has enough workers for other resources.

Cavalry timing and anti-heavy targets

Morochuco is a Peruvian ranged Cavalry Outlaw with strong bonuses against Heavy Cavalry and Artillery. Its current training time is 40 seconds, compared with 60 seconds before update 23511, and its ranged resistance is 20% rather than 30%. It awards 26 Experience for training and kills, up from 24 before update 23511. Its current modifiers include 3.0× against Heavy Cavalry, 2.2× against Hand Shock Troops and 2.0× against Artillery; the Hand Shock Troop modifier was 2.5× before update 23511. The third hand attack is now 11 damage, up from 9 before update 13.27885. Its mobility and target bonuses make it useful for pressure and response, but it remains vulnerable when forced into a bad fight or left without support.