Units

Maceman

Maceman is Inca Heavy Infantry with area attacks against units, buildings and ships. It is available from the Fortress Age and occupies two population. It can be trained at the Kallanka, Stronghold, Fort and other listed sites, and can also arrive through the Supay Ceremony. Its multiple attack modes give it a distinctive siege role, but its short reach means it must get close to its targets.

APPLIES TO Definitive Edition (2020)
Maceman in Age of Empires III
Maceman
IN-GAME VALUES

Recorded values

Cost
100 Food, 100 Coin
Training
45 sec · 2 population · 30 XP per train
Durability & mobility
260 hit points · 0% hand resistance · 20% ranged resistance · 4.25 speed · 12 line of sight
Anti ship attack
72 base damage · range 6 · attack interval 3.0
Siege attack
72 base damage · range 2 · attack interval 3.0 · area of effect 2.5 · bonus damage: 0.67x vs. Economy and Military units; 0.0x vs. Herdable animals
Hand attack
36 base damage · range 2 · attack interval 2.0 · area of effect 2.5 · bonus damage: 2.0x vs. Cavalry; 1.6x vs. Shock troops

Role, availability & values

Use Macemen to attack clustered enemies or combine a land push with pressure against nearby structures and ships. Bring them behind a screen so ranged units cannot wear them down before they reach contact. The area effect makes positioning important: direct them toward groups or targets where multiple units can be hit, and avoid committing them alone into a defended shoreline.

Training & availability

Inca; Fortress Age; available from Kallanka, Stronghold, Fort and other listed access, or Supay Ceremony; two population; area damage against units, buildings and ships.

Matchup & timing

Choose Macemen when an Inca army needs a close-range force that can pressure both land targets and ships, or when Supay Ceremony supports the timing. They are less suited to chasing fast ranged units and require population space for a two-population unit. Scout the battlefield and protect their approach.

Inca melee siege and area attacks

The Maceman is an Inca heavy infantry unit available from the Fortress Age and through the Peruvian Revolution. It costs 100 Food and 100 Coin, uses two population, takes 45 seconds to train and has 260 hit points, 20% ranged resistance, speed 4.25 and line of sight 12. Its attacks have area effects against units, buildings and ships, making it unusually flexible at close range. The unit can be produced at a Kallanka or Stronghold, through the Supay Ceremony at the Community Plaza, and from a Fort or American Citadel under the listed rules. Its 100/100 cost makes it a major investment, and its short reach means it must survive the approach before its area attacks matter. Use a screen of other infantry to absorb ranged fire, then direct Macemen toward dense groups or structures close to the frontline. The Inca army can use the unit to combine a land engagement with pressure on nearby ships or buildings, but it should not be sent alone against a defended shoreline. The Supay Ceremony can support a production timing, while a Fort or Citadel may provide access in other modes. Two population per unit affects how many supporting ranged troops fit in the army; balance the number of Macemen with units that can answer fast ranged enemies. Use the Maceman when its area damage and multi-target role justify the cost, not as a universal replacement for every Inca infantry unit. Check current unit and ceremony rules for the selected civilization and release.

Attacks, production and counters

Macemen cost 100 Food and 100 Coin, take 45 seconds to train, use two population and have 260 hit points with 20% ranged resistance. Their area attacks make them more than a conventional melee infantry unit, but their speed 4.25 and short reach mean that they need support to arrive intact. Produce them from a Kallanka or Stronghold, use the Supay Ceremony at the Community Plaza where available, or rely on Fort and American Citadel access under the appropriate rules. They can threaten buildings and ships as well as units, so a Maceman force can support an Inca landing or a push near the shore. Their value is highest when several enemies are close enough to be affected by the area damage. Avoid chasing ranged units across open ground; keep a screen in front and let the opponent approach the formation. The two-population cost competes with Huaracas and other support units, so plan the composition rather than filling the army with one melee type. Peru’s revolution can provide access, but its surrounding roster may differ from the Incas’ ordinary age-up plan. Check the current game version for attack modes and ceremony availability.

Positioning an area-damage unit

The Maceman must be close enough for its area attack to affect a group. Let other units draw fire and then direct the Macemen into a compact formation or toward a structure that is already under pressure. Their 4.25 speed is not enough to chase ranged cavalry, so keep them near the main force and preserve their two-population slots for the fight where they can contribute.

Combat formation

Keep Macemen in the group that can hold a front line. Their area effect rewards fighting against clustered targets, while their two-population requirement limits the number of supporting units. Retreat them from ranged counters before health is lost.

Area damage across land, buildings and ships

The Inca Maceman is a Fortress Age heavy-infantry unit whose defining feature is a set of close-range attacks that can damage clustered targets and apply pressure to buildings or ships. Its area effect rewards positioning: move the group where several enemies or a valuable structure can be reached, rather than ordering isolated units to chase scattered troops. The same short reach that enables powerful contact damage creates a vulnerable approach, so screen Macemen with units that can absorb fire or occupy the enemy. Their two-population cost makes a large group a real commitment, even when the Inca economy can produce them through the Kallanka, Stronghold, Fort or Supay Ceremony.

When to invest in Macemen

A 100-Food, 100-Coin cost and 45-second train time favor planning the unit before the decisive push. The Supay Ceremony can provide a different route to fielding them, but ceremony output competes with other Community Plaza choices and should fit the player’s timing. Macemen are particularly useful when the opponent’s army is concentrated or when the map offers a shoreline where their ship pressure can matter. They are less effective at chasing fast ranged units and can be kited before reaching attack range. Pair them with mobile units that keep enemies from withdrawing and with ranged support that punishes the counters trying to stop the approach. Reserve enough population for the rest of the army instead of filling the limit with Macemen alone.

Close-range siege and the update 47581 rework

The Maceman is an Aztec heavy melee unit that can also contribute meaningful siege damage at close range. Its current cost is 100 Food and 100 Coin, compared with 150 of each before update 13.27885; it uses two population rather than three before update 13.58326. Its current hit points are 260, compared with 320 before update 13.27885 and 400 before update 13.18214. Update 47581 reworked its resistances: it now has 0% hand resistance and 20% ranged resistance, where the earlier profile listed 30% hand resistance. The current third hand attack deals 36 damage, with a 2.0× Cavalry and 1.6× Shock Troop modifier; before update 47581 those modifiers were 1.5× and 1.3×. Its area of effect is now 2.5 rather than 3.0. Siege attacks currently deal 72 damage each, compared with 90 before update 13.18214. This mix of high close-range siege and changed durability means the Maceman needs protection on approach and should not be mistaken for a ranged frontline unit.