Units

Poacher

Poacher is a specialized unit catalogued for Age of Empires III: Definitive Edition — The Baltic Powers. Its recorded profile combines a long-range attack with a separate siege mode; the exact access and mission rules depend on the roster that provides it.

APPLIES TO Definitive Edition — The Baltic Powers (2026)
Poacher in Age of Empires III
Poacher
IN-GAME VALUES

Recorded values

Durability & mobility
270 hit points · 30% ranged resistance · 7.0 speed · 17 line of sight
Ranged attack
40 base damage · range 15 · attack interval 3.0
Siege attack
24 base damage · range 6 · attack interval 3.0
Hand attack
10 base damage · attack interval 1.5

Role, availability & values

It has 270 hit points, 30% ranged resistance, 7.0 speed and 17 line of sight. Its ranged attack deals 40 damage at range 15 every 3 seconds. A separate siege attack deals 24 at range 6 every 3 seconds, while its hand attack deals 10 every 1.5 seconds. No ordinary resource cost or age requirement is established in this profile, so those should not be assumed from its name.

Matchup & timing

Use its range to pressure valuable targets while keeping a clear route to reposition. The siege attack can contribute when structures are exposed, but it does not make the unit safe inside a defended position. Its mobility is useful for choosing where to fight; screen it from enemies that can close quickly and check the active scenario or civilization roster for how it is obtained.

Separate the attack modes

The 40-damage ranged shot and 24-damage siege attack serve different target roles and have different ranges. Avoid treating the high ranged value as a reason to order the unit into melee: the hand attack is only 10 damage. Its 30% ranged resistance helps against incoming ranged fire but does not remove the need for protection. Since access rules are context-dependent, confirm the unit’s source in the current game mode before planning production around it.