Retainer
Retainer is a Commerce Age Heavy Cavalry unit for the Poles in The Baltic Powers. It can be trained from a Folwark or Stable and is also listed at a Fort or Galleon. It has 210 hit points, moves at 7.0 speed and takes one population. Training costs 90 Food and 50 Wood and takes 35 seconds. Its attacks include a 22-damage hand attack, a short-range siege attack and a trample attack that affects an area, giving the unit more than one way to contribute once it reaches the enemy.

Recorded values
- Available
- Commerce Age · Folwark; Stables; Fort; Galleon
- Training
- 35 sec · 1 population · 14 XP per train
- Durability & mobility
- 210 hit points · 25% hand resistance · 7.0 speed · 15 line of sight
- Siege attack
- 16 base damage · range 6 · attack interval 3.0
- Hand attack
- 22 base damage · attack interval 1.5 · bonus damage: 2.0x vs. Artillery; 1.5x vs. Cavalry; 1.3x vs. Shock troops; 0.5x vs. Heavy infantry
- Trample attack
- 14.3 base damage · attack interval 2.0 · area of effect 3 · bonus damage: 2.0x vs. Artillery; 1.5x vs. Cavalry; 0.5x vs. Heavy infantry
Role, availability & values
Use the Retainer’s speed to threaten exposed units, rotate between flanks or join an attack on a structure when it is safe to do so. Its trample attack can hurt nearby enemies but also commits the cavalry into close contact. Keep it away from concentrated anti-cavalry forces and use scouting to identify a route where it can engage favorable targets.
Training & availability
Poles; The Baltic Powers; Commerce Age; Folwark, Stable, Fort or Galleon; 210 hit points; 7.0 speed; one population; costs 90 Food and 50 Wood; 35-second train time.
Matchup & timing
Train Retainers when the Polish economy can afford a mobile cavalry force and the map offers room to maneuver. They can complement ranged infantry by forcing opponents to defend their backline, but they should not be sent alone into a prepared frontline. Their low population use is helpful for fielding more bodies, though their losses still consume Food and Wood.
Raid with Polish cavalry and avoid anti-cavalry
The Retainer costs 90 Food and 50 Wood, uses one population, and trains in 35 seconds. Its 210 hit points and 7.0 speed support flanking and chasing exposed targets, while hand and trample attacks add close-range damage. Use scouting to avoid anti-cavalry concentrations and withdraw before the unit is trapped.
Use trample where cavalry can safely close
The Polish Retainer has 210 hit points, 7.0 speed, and a 22-damage hand attack. Its trample attack adds area damage after it reaches the enemy, but this commits the unit into melee where anti-cavalry can punish it. Use the Commerce Age cavalry to raid or flank, then withdraw before it is surrounded.
Attack profile and matchup details
The Retainer’s hand attack deals 22 damage every 1.5 seconds. Its listed multipliers are 2.0 against Artillery, 1.5 against Cavalry, 1.3 against Shock Infantry, and 0.5 against Heavy Infantry. Its 16-point siege attack has range 6 and fires every 3 seconds. Trample deals 14.3 hand damage in a radius of 3 every 2 seconds, with 2.0 against Artillery, 1.5 against Cavalry, and 0.5 against Heavy Infantry. These profiles explain why the unit can challenge other mounted troops despite a modest base hit: select its target carefully, because the Heavy Infantry penalty makes a direct charge into a dense infantry line inefficient. Its 25% hand resistance helps against ordinary hand damage but does not make it safe from ranged focus fire.