Technologies

Russian Brigade

Russian Brigade is an Age of Empires III technology available to Chinese; Indians (Act III: India only) from the Imperial Age, researched at Consulate. It provides 25 Culverins.

APPLIES TO The Asian Dynasties (2007); also in Definitive Edition
Russian Brigade in Age of Empires III
Russian Brigade
TECHNOLOGY DETAILS

Research profile

Civilization
Chinese; Indians (Act III: India only)
Research location
Consulate
Research time
90 seconds
Export cost
2,300
Effect
Delivers 25 Culverins

Effect & research conditions

Available to Chinese and Indians (Act III: India only) from the Imperial Age. Research it at Consulate. Effect: Delivers 25 Culverins. Research takes 90 seconds.

Research condition

Available to Chinese and Indians (Act III: India only) from the Imperial Age. Research it at Consulate.

When to research

Russian Brigade provides an immediate reinforcement: 25 Culverins. Research when this force fills a current army need and can reach the fight in time; reserve population and set a safe gather point rather than starting it as an emergency response. Use the Consulate for research. Research takes 90 seconds.

Imperial Age Consulate shipment

Russian Brigade is an Imperial Age Consulate technology that costs 2,300 Export and takes 90 seconds. The Chinese can research it after choosing the Russian allies; the Indian campaign can also access it in Act III: India. Its listed delivery is 25 Culverins, providing a very large anti-artillery group at the Home City shipment point. It is a late, expensive commitment and is not a standard Russian unit-training queue.

Protecting a large gun shipment

Culverins are intended to threaten opposing artillery, so use the Brigade when the enemy’s guns are important enough to justify the Export and long research time. The 25 units also require substantial population room and a safe arrival point; clear space and prepare an escort before the shipment completes. Their range and role make them vulnerable if Cavalry reaches them, so add a frontline screen and avoid marching the entire group through a narrow path without scouting. The campaign-only Indian access should not be generalized to ordinary Indian skirmish play.