Technologies

Somali Jile Daggers

Somali Jile Daggers is an Age of Empires III technology from the Exploration Age, researched at Trading Post or Tambo on a Somali kingdom. It Foot archer and rifle infantry hand attack Rate of Fire -35%; Hand skirmisher (except Urumi Swordsman) hand attack Rate of Fire -15% instead.

APPLIES TO Definitive Edition — The African Royals
Somali Jile Daggers in Age of Empires III
Somali Jile Daggers
TECHNOLOGY DETAILS

Research profile

Research location
Trading Post or Tambo on a Somali kingdom
Research time
40 seconds
Wood cost
150
Coin cost
150
Effect
Foot archer and rifle infantry hand attack Rate of Fire -35%; Hand skirmisher (except Urumi Swordsman) hand attack Rate of Fire -15% instead

Effect & research conditions

Available from the Exploration Age. Research it at Trading Post or Tambo on a Somali kingdom. Effect: Foot archer and rifle infantry hand attack Rate of Fire -35%; Hand skirmisher (except Urumi Swordsman) hand attack Rate of Fire -15% instead. Research costs 150 wood, 150 coin. Research takes 40 seconds.

Research condition

Available from the Exploration Age. Research it at Trading Post or Tambo on a Somali kingdom.

When to research

Research Somali Jile Daggers when the named units or matchup are relevant: Foot archer and rifle infantry hand attack Rate of Fire -35%; Hand skirmisher (except Urumi Swordsman) hand attack Rate of Fire -15% instead. Finish it before the affected force enters combat, and retain resources for counters and reinforcements; this modifier does not remove the units’ other weaknesses. Use the Trading Post or Tambo on a Somali kingdom for research. Research takes 40 seconds and costs 150 wood, 150 coin.

Close-combat effect and exception

This Exploration Age research costs 150 Wood and 150 Coin and takes 40 seconds at a Trading Post or Tambo on a Somali kingdom. It improves the melee attack Rate of Fire for Foot Archers and Rifle Infantry by the listed 35%; Hand Skirmishers receive the smaller 15% effect. Urumi Swordsmen are a special case: the Wiki notes that they receive two opposing modifiers from the technology that cancel each other, so do not assume they receive the normal Hand Skirmisher benefit.

Situational protection

The upgrade matters when ranged units are forced into melee, such as when cavalry reaches the back line or a retreat is blocked. It affects their hand attack, not their ranged attack, so it is not a substitute for keeping a firing line at distance or screening it with suitable troops. Research it when the opposing army is likely to close on those units and the extra melee output can help them survive or finish an engagement.