Technologies

Subsistence Farming

Subsistence Farming is a Commerce Age African Granary technology that increases Villager Food gathering from Fields by 10%. It costs 300 Wood and takes 30 seconds to research. The improvement applies to Food-producing Fields, not to hunts, berries or every renewable Food source. Swing Plow is listed as the next research in the line, so this technology can be part of a longer investment in Field production.

APPLIES TO Definitive Edition — The African Royals
Subsistence Farming in Age of Empires III
Subsistence Farming
TECHNOLOGY DETAILS

Research profile

Civilization
Africans
Research location
Granary
Research time
30 seconds
Wood cost
300
Effect
Villager gather work rate for Field (food) +10%
Next technology
Swing Plow

Effect & research conditions

Research it at the Granary when Villagers are working Food Fields and expected to continue gathering there. The rate increase accumulates over repeated collection; it does not provide an immediate crate of Food. Plan Field placement and worker assignment so that the affected source remains usable, and keep the Wood cost in view when constructing additional infrastructure.

Research condition

African civilizations; Commerce Age; researched at the Granary; costs 300 Wood; 30-second research time; Villager gathering work rate from Food Fields +10%; Swing Plow follows.

When to research

Choose Subsistence Farming when a meaningful portion of the African economy is gathering from Food Fields and that work will continue. If most Food comes from Hunts or another source, the specific effect will not help those workers. Consider Swing Plow as a follow-up only if the continued Field investment suits the match.

Food gathering from Fields

Subsistence Farming increases Villager Food gathering work rate from Fields by 10%. It is researched at the African Granary in the Commerce Age, costs 300 Wood and takes 30 seconds. Hunts, berries, livestock and other Food sources are outside the effect, so the upgrade pays off only while workers are assigned to Food-producing Fields.

A renewable source with an investment cost

Fields provide a renewable gathering option when Hunts are depleted or unsafe, but their construction and the research both compete with military buildings and unit production for Wood. Use the technology when the match will support continued Field work. Crop Rotation is the parallel Coin-oriented option; choose the research that matches the resource the army and next age advance require.