Tabor
Tabor is ranged cavalry used by the Cossack Hetmanate and German Confederation in Revolution. It combines a long-range attack and high ranged resistance, but moves more slowly than many cavalry units.

Recorded values
- Available
- Revolution
- Training
- 60 sec · 4 population · 40 XP per train
- Durability & mobility
- 535 hit points · 40% ranged resistance · 5.75 speed · 22 line of sight
- Ranged attack
- 20 base damage · range 3-16 · attack interval 3.0 · bonus damage: 3.5x vs. Artillery; 2.5x vs. Heavy cavalry; 2.0x vs. Hand shock trooper; 0.5x vs. Villager
- Siege attack
- 8 base damage · range 16 · attack interval 3.0
- Hand attack
- 20 base damage · range 3 · attack interval 1.5 · bonus damage: 2.0x vs. Heavy cavalry; 1.5x vs. Hand shock trooper
Role, availability & values
Its recorded profile includes 535 hit points, 40% ranged resistance, 16 range and a four-population cost. The Revolution roster and exact production access determine whether it is available; it should not be confused with standard cavalry from a Stable.
Matchup & timing
Use its range and durability to support a controlled advance or defend a position, rather than expecting it to chase fast units. Keep a screen between Tabor and melee counters, and plan for its high population use when building the rest of the army.
Use ranged resistance without overextending
The Tabor’s 535 hit points, 40% ranged resistance, 16 range, and four-population cost make it a durable Revolution ranged cavalry option. It is slower than many cavalry units and follows Cossack Hetmanate or German Confederation rules. Use it to hold a firing position or support a push, while keeping anti-cavalry protection nearby.
Commit population to the Revolution unit
At four population per unit, Tabors are expensive in army capacity despite their 535 hit points and 40% ranged resistance. Their 16 range supports ranged cavalry pressure, but slower movement than many cavalry limits pursuit. Use the unit as a durable firing line within a Revolution army, and keep a counter for enemy cavalry.
Target bonuses define its ranged role
Tabor’s ranged attack deals 20 damage at range 3–16 and fires every three seconds. Its listed multipliers are 3.5× against Artillery, 2.5× against Heavy cavalry and 2.0× against Hand shock troopers, but only 0.5× against Villagers. This makes it a specialist for high-value military targets rather than an efficient raider. Its range and ranged resistance help it support a Revolution push, while its four population and 5.75 speed limit how many can fit in the army and how readily they can pursue.