The Great Northern War
The Great Northern War features a frozen coast, thick forests and two Trade Routes on the water. Abandoned resource crates can occasionally be found inland, adding secondary economic opportunities to the coastal contest.

Historical setting & objective
Scout both water routes and nearby shore access before committing to naval or land production. Protect the route positions your team can hold, and search inland for abandoned crates when doing so will not leave the coast or army exposed.
Map control & approach
A fleet is useful when it supports access to the water Trade Routes; it should not replace the land force needed to defend the shoreline. Divide attention between routes only when the team can reinforce them, and treat inland crates as a bonus rather than a guaranteed economy.
Balancing naval access and the land front
The frozen coast and thick forests divide attention between two water Trade Routes and the land approaches. Scout both routes and shore access before investing heavily in ships: naval units are useful when they let the team contest or support those positions, while the land army still has to protect the coastline. The occasional abandoned resource crates inland are opportunities, not a dependable opening economy. Collect them only when a small group can do so without exposing a route or splitting the main force at a critical moment. If your team cannot defend both water routes at once, secure the one it can reinforce and watch the other for a counterattack. The forested terrain makes route awareness important; keep a reserve near the land approach while the fleet supports control of the water.
Contest two Trade Routes across a frozen coast
Two Trade Routes lie on the water, while thick forests and the frozen coast complicate movement between them. Scout both shorelines and the land approaches before choosing which route to contest first. A Dock or naval force is useful when it can support access to a route or protect a landing, but it cannot replace the army needed to hold the shore. Abandoned resource crates may appear inland; collect them only when the detour does not expose a Trading Post or divide the force at a critical time. If the team cannot guard both routes, hold one that it can reinforce and monitor the other for a counterattack. Keep a land reserve near the forested approaches so the opponent cannot use a quiet shore to bypass the naval fight.
Command Post start and crate objective
The map permits British, Dutch, Germans, Russians and Swedes. Its objectives are to defeat all enemies and salvage abandoned resource crates for additional income. Each player starts with a Command Post instead of a Town Center; it can train Military Wagons and has scenario technologies that alter crate gathering, building durability or enemy Villager gathering. A Trading Post begins inside a walled settlement with tents. This changes the opening from a standard Town Center economy: use the Command Post’s building support and inspect the special technologies before committing to production, then collect exposed crates when the route is safe. The frozen coast and forests make the two water Trade Routes important, but controlling them does not replace the stated defeat objective. Balance the sea force with units that protect the shore and the crate-gathering route.